Weapons: Difference between revisions
Created page with "== Overview == In ''Chrono Odyssey'' each of the six launch Classes—Swordsman, Ranger, Sorcerer, Paladin, Berserker, and Assassin—has access to **three class-locked weapons**. Adventurers may equip **two** of these at a time and swap between them instantly in combat, layering time-manipulation skills from the Chronotector on top of traditional action gameplay.<ref name="devinterview" /> == Weapon Switching System == * **Real-time swap..." |
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== Overview == | == Overview == | ||
In ''Chrono Odyssey'' each of the six launch [[Classes]]—[[Swordsman]], [[Ranger]], [[Sorcerer]], [[Paladin]], [[Berserker]], and [[Assassin]]—has access to | In ''[[Chrono Odyssey]]'', each of the six launch [[Classes]]—[[Swordsman]], [[Ranger]], [[Sorcerer]], [[Paladin]], [[Berserker]], and [[Assassin]]—has access to '''three class-locked weapons'''. Adventurers may equip '''two''' of these at a time and swap between them instantly in combat using the Q key, layering [[time-manipulation]] skills from the [[Chronotector]] on top of traditional action gameplay.<ref name="devinterview" /><ref name="pvpbank" /><ref name="transcript1" /> | ||
Each weapon comes with its own unique: | |||
* [[Skill tree]] with distinct abilities | |||
* [[Special ability]] activated by right-click | |||
* [[Weapon mastery]] level that must be leveled independently from class level | |||
* Set of eight abilities (four active at any time) | |||
== Weapon Switching System == | == Weapon Switching System == | ||
The weapon switching system is a core mechanic that enables dynamic combat:<ref name="transcript2" /><ref name="questlogcombat" /> | |||
{| class="wikitable" | |||
! Feature !! Description | |||
|- | |||
| '''Real-time swaps''' || Press Q to change weapons instantly with no animation lock | |||
|- | |||
| '''Eight-skill loadout''' || Four active skills per weapon; total of 8 skills available during combat | |||
|- | |||
| '''Cooldown persistence''' || Skill cooldowns persist through weapon swaps | |||
|- | |||
| '''Role flexibility''' || Combine defensive and offensive weapons to cover Tank/Healer/DPS roles | |||
|- | |||
| '''Combat fluidity''' || Can swap mid-attack; current attack finishes before swap occurs | |||
|} | |||
== Resources == | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
! Class !! Resource !! Generation !! Notable Traits | |||
|- | |||
| [[Swordsman]] / [[Berserker]] || [[Rage]] || Builds on hit; decays out of combat || Enables burst "spender" skills | |||
|- | |||
| [[Ranger]] / [[Assassin]] || [[Vigor]] || Starts full; spent by skills || No passive decay, supports kiting | |||
|- | |||
| [[Sorcerer]] / [[Paladin]] || [[Mana]] || Passive regen || Governs both healing and DPS spells | |||
|} | |||
== Weapon Mechanics == | |||
=== Skill System === | |||
Each weapon features:<ref name="transcript1" /> | |||
* '''8 total abilities''' per weapon in the skill tree | |||
* '''4 active ability slots''' that can be equipped at once | |||
* '''Left lane''' (red highlight) - typically offensive abilities | |||
* '''Right lane''' (blue highlight) - typically defensive/utility abilities | |||
* '''Center lane''' - buffs, passives, and enhancements to basic attacks | |||
* '''Synergy skills''' - Unlockable skills with two option choices | |||
=== Weapon Mastery === | |||
[[Weapon mastery]] operates independently from character level:<ref name="transcript2" /> | |||
* Must physically use a weapon to level it up | |||
* Cannot level weapon mastery by using other weapons | |||
* Each weapon has its own progression tree | |||
* Higher mastery unlocks more powerful abilities | |||
* Points are earned by levelling the weapon separately from the character | |||
== Weapon Attributes == | == Weapon Attributes == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Attribute !! | ! Attribute !! Description | ||
|- | |||
| '''Base Damage''' || Raw hit power before modifiers | |||
|- | |||
| '''Attack Speed''' || Determines animation length and resource-gain rate | |||
|- | |- | ||
| ''' | | '''Scaling Stat''' || Primary character attribute that boosts damage/healing | ||
|- | |- | ||
| ''' | | '''Skill Modifiers''' || Random perks such as +Crit Rate or +Time-Magic Amp | ||
|- | |- | ||
| ''' | | '''[[Combat Power]] (CP)''' || Overall power rating affected by all weapon stats | ||
|- | |- | ||
| ''' | | '''Enhancement Level''' || +0 to +15 upgrade tier applied at the [[Blacksmith]] | ||
|} | |} | ||
<ref name="gearguide" /> | <ref name="gearguide" /><ref name="ssegold2" /> | ||
== Enhancement & Crafting == | == Enhancement & Crafting == | ||
# Visit a town [[Blacksmith]] to | The enhancement system allows players to upgrade weapons without RNG-based destruction:<ref name="gearguide" /><ref name="reddit_enhance" /><ref name="pvpbank2" /> | ||
# | |||
=== Upgrade System === | |||
# Visit a town [[Blacksmith]] to upgrade weapons from +0 to +15 | |||
# Required materials: | |||
#* [[Gold]] | |||
#* Monster drops | |||
#* [[Enhancement Stones]] | |||
# Success rates: | |||
#* '''100% success''' for upgrades up to +3–5 | |||
#* Higher tiers introduce failure chance | |||
#* '''No item breakage''' or downgrade on failure (only material loss) | |||
# [[Equipment Score]] increases with each upgrade | |||
=== Enchanting === | |||
[[Enchanting]] adds or rerolls skill modifiers on purple-rarity and above gear: | |||
* Adds affixes like: | |||
** Critical hit chance | |||
** Cooldown reduction | |||
** Elemental damage | |||
** PvP-specific stats | |||
* Becomes crucial for late-game optimization | |||
* Can manually reroll affixes with specific materials | |||
=== Crafting vs Drops === | |||
Crafted gear was generally more powerful than gear found from combat during the early game of the beta. [4] This balance may change in the full release. | |||
=== Future Systems === | |||
Planned post-beta additions include:<ref name="gearguide" /> | |||
* Legendary recipes and set bonuses | |||
* [[Time-Fused gear]] | |||
* Crafting boosts during events | |||
* Time-infused enchants | |||
== Acquisition == | == Acquisition == | ||
Weapons can be obtained through multiple sources:<ref name="gearguide" /><ref name="questlogcombat" /> | |||
{| class="wikitable" | |||
! Source !! Details | |||
|- | |||
| '''Story quests''' || Baseline class weapons awarded during main story | |||
|- | |||
| '''[[Expedition Dungeons]]''' || Early-game weapon drops | |||
|- | |||
| '''Dungeon/Raid bosses''' || Enhanced variants and rare skins | |||
|- | |||
| '''[[World bosses]]''' || Timed spawn bosses drop high-tier weapons | |||
|- | |||
| '''Elite-zone chests''' || Special weapons in dangerous areas | |||
|- | |||
| '''Crafting''' || Create weapons using gathered materials | |||
|- | |||
| '''Player market''' || All weapons tradeable in CBT build | |||
|} | |||
== Weapon Types by Class == | == Weapon Types by Class == | ||
=== [[Swordsman]] === | === [[Swordsman]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
|- | |- | ||
| [[Sword and Shield]] || | | [[Sword and Shield]] || 1H + Shield || Tank / Control || Block (reduces damage) || High block value, counter stance, threat generation, [[Battle Cry]] taunt || Guard grants block, parry counter | ||
|- | |- | ||
| [[Greatsword]] || | | [[Greatsword]] || 2H Sword || Burst DPS || Charged attack (builds [[Rage]]) || Slow wide cleaves, high [[stagger damage]], grab ability, 3-stage charge || Charged slam builds Rage, wide cleave CC | ||
|- | |- | ||
| [[Dual Blades]] || Dual-wield || Sustained DPS || Fast combos | | [[Dual Blades]] || Dual-wield || Sustained DPS || Guard & counter-attack || Fast combos, gap-closers, AoE spins, threat management options || Highest crit scaling; gap-closers | ||
|} | |} | ||
'''Resource:''' Rage (builds while attacking, depletes over time)<ref name="pvpbank" /><ref name="transcript1" /> | |||
=== [[Paladin]] === | === [[Paladin]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
|- | |- | ||
| [[Mace]] & Shield || Blunt + Shield || Healer / Support || Restorative strikes, holy barriers | | [[Mace]] & Shield || Blunt + Shield || Healer / Support || Unknown || Restorative strikes, holy barriers, judgment delivery, light magic || Selfless Smite heals allies on hit | ||
|- | |- | ||
| [[Lance]] || Polearm || Main-Tank || Long reach, guard-thrust | | [[Lance]] || Polearm + Shield || Main-Tank || High survivability blocking || Long reach, guard-thrust, exceptional defense || RMB guard stance with taunt | ||
|- | |- | ||
| [[Halberd]] || Pole-axe || | | [[Halberd]] || Pole-axe || DPS / Off-Tank || Unknown || Sweeping attacks, crowd control, high damage output || Sweeping CC lines | ||
|} | |} | ||
'''Resource:''' [[Mana]] (regenerates over time)<ref name="chronoonline" /> | |||
=== [[Ranger]] === | === [[Ranger]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
|- | |- | ||
| [[Bow]] || Long-bow || Single-target Ranged DPS || Charged shots, | | [[Bow]] || Long-bow || Single-target Ranged DPS || [[Trick Arrows]] (5 types) || Charged shots, headshot bonus, elemental arrows (fire/frost/poison/explosive/impact) || Five elemental trick-arrow modes | ||
|- | |- | ||
| [[Crossbow]] || | | [[Crossbow]] || Dual hand crossbows || AoE Ranged DPS || Back-flip dodge + attack || Rapid-fire volleys, high mobility, nature magic, DoT effects || Back-flip evade fires bolts | ||
|- | |- | ||
| [[Rapier]] || Fencing Blade || Emergency Melee || | | [[Rapier]] || Fencing Blade || Emergency Melee || Parry/counter-attack || High crit, mobility skills, duelist style, stun on crit || Parry poke stuns on crit | ||
|} | |} | ||
'''Resource:''' [[Vigor]] (starts full, spent by abilities)<ref name="transcript1" /><ref name="transcript3" /> | |||
=== [[Sorcerer]] === | === [[Sorcerer]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
|- | |- | ||
| [[Staff]] || Channel-Focus || Elemental DPS || Long-cast nukes | | [[Staff]] || Channel-Focus || Elemental DPS || Unknown || Long-cast nukes, destructive spells, elemental magic || Meteor & Lightning line nukes | ||
|- | |- | ||
| [[Manasphere]] || Arcane Orb || Time-Mage Utility || | | [[Manasphere]] || Arcane Orb || Time-Mage Utility || Unknown || Cooldown manipulation, crowd control, buffs/debuffs, time control || Time-slow field accelerates cooldowns | ||
|- | |- | ||
| [[Grimoire]] || Spellbook || AoE Heal / Shield || Party restoration, | | [[Grimoire]] || Spellbook || AoE Heal / Shield || Unknown || Party restoration, radiant light magic, healing allies || Team barrier & HOT | ||
|} | |} | ||
'''Resource:''' Mana<ref name="chronoonline" /> | |||
=== [[Berserker]] === | === [[Berserker]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
|- | |- | ||
| [[Twin Axes]] || Dual Axes || Fast Cleave DPS || Rage-building whirlwinds | | [[Twin Axes]] || Dual Axes || Fast Cleave DPS || [[Berserk]] mode (+20% damage/speed, drains HP) || Rage-building whirlwinds, low HP synergies, [[Immortal]] ability prevents death || Berserk mode drains HP for +20% dmg | ||
|- | |- | ||
| [[ | | [[Battle Axe]] || 2H Axe || Burst / Tank || Block || Heavy slams, [[Whirlwind]] spin attack, threat generation, shield creation || Whirlwind stack buffs attack speed | ||
|- | |- | ||
| [[Chain Blades]] || Bladed Chains || Pull / AoE || Grapple enemies | | [[Chain Blades]] || Bladed Chains || Pull / AoE / Sustain || [[Surging Force]] (heals based on [[Bloodthirst]] stacks) || Grapple enemies, chill/freeze effects, self-damage for power || Hook foes, consume Bloodthirst stacks to heal | ||
|} | |} | ||
'''Resource:''' Rage<ref name="transcript1" /> | |||
'''Bloodthirst mechanic:''' Chain Blades generate stacks (max 5) providing 0.5% health regen and 10% attack per stack<ref name="transcript3" /> | |||
=== [[Assassin]] === | === [[Assassin]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
|- | |- | ||
| [[Sabre]] || Curved Sword || Mobile DPS || Dash strikes, bleeds | | [[Sabre]] || Curved Sword || Mobile DPS || Unknown || Dash strikes, bleeds, sweeping attacks || Dash slashes apply bleed | ||
|- | |- | ||
| [[Wrist Blades]] || Hidden Daggers || Burst / Stealth || Executes from invisibility | | [[Wrist Blades]] || Hidden Daggers || Burst / Stealth || Unknown || Executes from invisibility, fast precise attacks || Execute from invisibility | ||
|- | |- | ||
| [[Musket]] || Flintlock Rifle || Mid-range Burst || Precision shots, bleed ammo | | [[Musket]] || Flintlock Rifle || Mid-range Burst || Unknown || Precision shots, bleed ammo, high cooldowns || Powder rounds with bleed ammo | ||
|} | |} | ||
'''Resource:''' Vigor & [[Bloodlust]] (gain on crit/kill)<ref name="transcript3" /> | |||
== Chronotector Combos == | |||
The [[Chronotector]] grants one extra '''C-key skill''' such as:<ref name="youtube_chronotector" /> | |||
* '''Temporal Freeze''' - Stop time to set up guaranteed heavy hits | |||
* '''Rewind''' - Undo 3 seconds of damage after risky plays | |||
=== Example Combos === | |||
; Freeze Burst | |||
: Freeze enemies → swap to high-damage weapon → unleash burst combo | |||
; Berserk Recovery | |||
: Use Twin Axes Berserk mode → take damage → Rewind to restore HP | |||
; Time-Slow Field | |||
: Sorcerer Manasphere creates field → accelerates party cooldowns → rapid skill rotation | |||
== Tactical Applications == | == Tactical Applications == | ||
=== Combat Strategies === | |||
; Hybrid Rotations | ; Hybrid Rotations | ||
: Open at range, then swap to melee; | : Open at range with bow/crossbow, then swap to melee when enemies close distance<ref name="questlogcombat" /> | ||
; Resource Management | |||
: Use resource-generating weapons (Greatsword) to build up, then swap to spender weapons (Dual Blades)<ref name="transcript1" /> | |||
; Cooldown Optimization | |||
: Rotate between weapons to maximize ability uptime since cooldowns persist through swaps | |||
; Role-Fluid Builds | |||
: Paladin Mace+Halberd enables off-heals and DPS in small-group content without rerolling | |||
=== Class-Specific Combinations === | |||
{| class="wikitable" | |||
! Class !! Popular Combinations !! Strategy | |||
|- | |||
| Swordsman || Dual Blades + Sword & Shield || Tank with damage options and threat control | |||
|- | |||
| Swordsman || Greatsword + Dual Blades || Pure DPS with rage generation and spending | |||
|- | |||
| Ranger || Bow + Crossbow || Maximum range flexibility | |||
|- | |||
| Ranger || Crossbow + Rapier || Kiting with emergency melee option | |||
|- | |||
| Berserker || Chain Blades + Twin Axes || Self-sustain with burst damage | |||
|- | |||
| Berserker || Battle Axe + Twin Axes || Tank/DPS hybrid with whirlwind synergies | |||
|- | |||
| Paladin || Mace + Halberd || Flexible support/DPS for small groups | |||
|} | |||
== Armor Interaction == | |||
Weapon effectiveness is influenced by [[armor weight]]:<ref name="transcript2" /> | |||
* '''[[Light Armor]]''' - Increases damage output, reduces defense | |||
* '''[[Medium Armor]]''' - Balanced stats | |||
* '''[[Heavy Armor]]''' - Increases defense, reduces damage | |||
* No weight-based movement penalties (dodge type is class-based, not armor-based) | |||
== Beta Limitations == | |||
During the Closed Beta Test (June 20-26, 2025), only three classes will be available:<ref name="transcript1" /> | |||
* Swordsman | |||
* Ranger | |||
* Berserker | |||
The remaining classes (Paladin, Sorcerer, Assassin) will be available at full launch. | |||
== Tips for New Players == | |||
* Each class receives full weapon kit at character creation for testing<ref name="transcript5" /> | |||
* Weapon mastery levels are separate from character levels - use weapons to level them | |||
* Try all weapon combinations during beta - respec is available | |||
* Headshots with ranged weapons deal bonus damage<ref name="transcript3" /> | |||
* Practice weapon swapping combos for fluid combat | |||
* Monitor stamina usage - each weapon has different stamina costs | |||
* Consider armor weight when planning builds | |||
* Resource management differs by class - learn your resource mechanics | |||
== Gallery == | == Gallery == | ||
<gallery mode="packed" heights="175"> | <gallery mode="packed" heights="175"> | ||
Swordsman_Greatsword.jpg|[[Greatsword]] stance | Swordsman_Greatsword.jpg|[[Greatsword]] stance showing weight of weapon | ||
Paladin_Halberd.jpg|[[Halberd]] arc | Paladin_Halberd.jpg|[[Halberd]] sweeping arc attack | ||
Ranger_Crossbow.jpg|[[Crossbow]] volley | Ranger_Crossbow.jpg|[[Crossbow]] dual-wield volley | ||
Berserker_ChainBlades.jpg|[[Chain Blades]] grapple | Berserker_ChainBlades.jpg|[[Chain Blades]] extended grapple | ||
Sorcerer_Manasphere.jpg|[[Manasphere]] time- | Sorcerer_Manasphere.jpg|[[Manasphere]] time manipulation effect | ||
Assassin_Musket.jpg|[[Musket]] precision shot stance | |||
Weapon_Swap_Combat.jpg|Mid-combat weapon swapping | |||
Enhancement_UI.jpg|Weapon enhancement interface | |||
</gallery> | </gallery> | ||
== References == | == References == | ||
<references> | <references> | ||
<ref name="questlogcombat">Questlog.gg — | <ref name="questlogcombat">Questlog.gg — "Combat and Classes in Chrono Odyssey", 10 Jun 2025.</ref> | ||
<ref name="devinterview">Questlog.gg — Developer Interview #1, 23 May 2025.</ref> | <ref name="devinterview">Questlog.gg — Developer Interview #1, 23 May 2025.</ref> | ||
<ref name="gearguide">SSEGOLD — | <ref name="gearguide">SSEGOLD — "Weapons & Gear Guide: How to Upgrade in Beta", 28 May 2025.</ref> | ||
<ref name="reddit_enhance">Reddit r/chronoodyssey — | <ref name="reddit_enhance">Reddit r/chronoodyssey — "More Details on Gear Enhancement", 27 May 2025.</ref> | ||
<ref name="chronoonline">ChronoOdyssey.online — | <ref name="chronoonline">ChronoOdyssey.online — "Six Playable Classes and Their Unique Weapons Revealed", 28 May 2025.</ref> | ||
<ref name="compiledinfo">Reddit r/MMORPG — | <ref name="compiledinfo">Reddit r/MMORPG — "Compiled info about Chrono Odyssey", 25 May 2025.</ref> | ||
<ref name="pvpbank">PvPBank — | <ref name="pvpbank">PvPBank — "All 6 Classes Explained", 30 May 2025.</ref> | ||
<ref name="steamcommunity">Steam Store page — Chrono Odyssey, accessed 10 Jun 2025.</ref> | <ref name="steamcommunity">Steam Store page — Chrono Odyssey, accessed 10 Jun 2025.</ref> | ||
<ref name="transcript1">YouTube — "Chrono Odyssey Classes & Weapons Overview" by Josh Strife Hayes, Video Transcript, 2025.</ref> | |||
<ref name="transcript2">YouTube — "Chrono Odyssey Beta Gameplay & Combat" by Narc, Video Transcript, 2025.</ref> | |||
<ref name="transcript3">YouTube — "All 6 Classes Deep Dive" by Josh Strife Hayes, Video Transcript, 2025.</ref> | |||
<ref name="transcript5">YouTube — "Chrono Odyssey Combat Explained" by Kanon, Video Transcript, 2025.</ref> | |||
<ref name="ssegold2">SSEGOLD — "Chrono Odyssey Combat System Explained", accessed June 2025.</ref> | |||
<ref name="pvpbank2">PvPBank — "Chrono Odyssey PvE & PvP Systems and Gear Enhancement", accessed June 2025.</ref> | |||
<ref name="youtube_chronotector">YouTube — "Chrono Odyssey – Important Combat System!", uploaded 12 Jun 2025.</ref> | |||
</references> | </references> | ||
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[[Category:Equipment]] | [[Category:Equipment]] | ||
[[Category:Combat]] | [[Category:Combat]] | ||
[[Category:Character Progression]] |
Revision as of 17:41, 17 June 2025
Overview
In Chrono Odyssey, each of the six launch Classes—Swordsman, Ranger, Sorcerer, Paladin, Berserker, and Assassin—has access to three class-locked weapons. Adventurers may equip two of these at a time and swap between them instantly in combat using the Q key, layering time-manipulation skills from the Chronotector on top of traditional action gameplay.[1][2][3]
Each weapon comes with its own unique:
- Skill tree with distinct abilities
- Special ability activated by right-click
- Weapon mastery level that must be leveled independently from class level
- Set of eight abilities (four active at any time)
Weapon Switching System
The weapon switching system is a core mechanic that enables dynamic combat:[4][5]
Feature | Description |
---|---|
Real-time swaps | Press Q to change weapons instantly with no animation lock |
Eight-skill loadout | Four active skills per weapon; total of 8 skills available during combat |
Cooldown persistence | Skill cooldowns persist through weapon swaps |
Role flexibility | Combine defensive and offensive weapons to cover Tank/Healer/DPS roles |
Combat fluidity | Can swap mid-attack; current attack finishes before swap occurs |
Resources
Class | Resource | Generation | Notable Traits |
---|---|---|---|
Swordsman / Berserker | Rage | Builds on hit; decays out of combat | Enables burst "spender" skills |
Ranger / Assassin | Vigor | Starts full; spent by skills | No passive decay, supports kiting |
Sorcerer / Paladin | Mana | Passive regen | Governs both healing and DPS spells |
Weapon Mechanics
Skill System
Each weapon features:[3]
- 8 total abilities per weapon in the skill tree
- 4 active ability slots that can be equipped at once
- Left lane (red highlight) - typically offensive abilities
- Right lane (blue highlight) - typically defensive/utility abilities
- Center lane - buffs, passives, and enhancements to basic attacks
- Synergy skills - Unlockable skills with two option choices
Weapon Mastery
Weapon mastery operates independently from character level:[4]
- Must physically use a weapon to level it up
- Cannot level weapon mastery by using other weapons
- Each weapon has its own progression tree
- Higher mastery unlocks more powerful abilities
- Points are earned by levelling the weapon separately from the character
Weapon Attributes
Attribute | Description |
---|---|
Base Damage | Raw hit power before modifiers |
Attack Speed | Determines animation length and resource-gain rate |
Scaling Stat | Primary character attribute that boosts damage/healing |
Skill Modifiers | Random perks such as +Crit Rate or +Time-Magic Amp |
Combat Power (CP) | Overall power rating affected by all weapon stats |
Enhancement Level | +0 to +15 upgrade tier applied at the Blacksmith |
Enhancement & Crafting
The enhancement system allows players to upgrade weapons without RNG-based destruction:[6][8][9]
Upgrade System
- Visit a town Blacksmith to upgrade weapons from +0 to +15
- Required materials:
- Gold
- Monster drops
- Enhancement Stones
- Success rates:
- 100% success for upgrades up to +3–5
- Higher tiers introduce failure chance
- No item breakage or downgrade on failure (only material loss)
- Equipment Score increases with each upgrade
Enchanting
Enchanting adds or rerolls skill modifiers on purple-rarity and above gear:
- Adds affixes like:
- Critical hit chance
- Cooldown reduction
- Elemental damage
- PvP-specific stats
- Becomes crucial for late-game optimization
- Can manually reroll affixes with specific materials
Crafting vs Drops
Crafted gear was generally more powerful than gear found from combat during the early game of the beta. [4] This balance may change in the full release.
Future Systems
Planned post-beta additions include:[6]
- Legendary recipes and set bonuses
- Time-Fused gear
- Crafting boosts during events
- Time-infused enchants
Acquisition
Weapons can be obtained through multiple sources:[6][5]
Source | Details |
---|---|
Story quests | Baseline class weapons awarded during main story |
Expedition Dungeons | Early-game weapon drops |
Dungeon/Raid bosses | Enhanced variants and rare skins |
World bosses | Timed spawn bosses drop high-tier weapons |
Elite-zone chests | Special weapons in dangerous areas |
Crafting | Create weapons using gathered materials |
Player market | All weapons tradeable in CBT build |
Weapon Types by Class
Swordsman
Weapon | Type | Role | Special Ability | Key Features | Highlight |
---|---|---|---|---|---|
Sword and Shield | 1H + Shield | Tank / Control | Block (reduces damage) | High block value, counter stance, threat generation, Battle Cry taunt | Guard grants block, parry counter |
Greatsword | 2H Sword | Burst DPS | Charged attack (builds Rage) | Slow wide cleaves, high stagger damage, grab ability, 3-stage charge | Charged slam builds Rage, wide cleave CC |
Dual Blades | Dual-wield | Sustained DPS | Guard & counter-attack | Fast combos, gap-closers, AoE spins, threat management options | Highest crit scaling; gap-closers |
Resource: Rage (builds while attacking, depletes over time)[2][3]
Paladin
Weapon | Type | Role | Special Ability | Key Features | Highlight |
---|---|---|---|---|---|
Mace & Shield | Blunt + Shield | Healer / Support | Unknown | Restorative strikes, holy barriers, judgment delivery, light magic | Selfless Smite heals allies on hit |
Lance | Polearm + Shield | Main-Tank | High survivability blocking | Long reach, guard-thrust, exceptional defense | RMB guard stance with taunt |
Halberd | Pole-axe | DPS / Off-Tank | Unknown | Sweeping attacks, crowd control, high damage output | Sweeping CC lines |
Resource: Mana (regenerates over time)[10]
Ranger
Weapon | Type | Role | Special Ability | Key Features | Highlight |
---|---|---|---|---|---|
Bow | Long-bow | Single-target Ranged DPS | Trick Arrows (5 types) | Charged shots, headshot bonus, elemental arrows (fire/frost/poison/explosive/impact) | Five elemental trick-arrow modes |
Crossbow | Dual hand crossbows | AoE Ranged DPS | Back-flip dodge + attack | Rapid-fire volleys, high mobility, nature magic, DoT effects | Back-flip evade fires bolts |
Rapier | Fencing Blade | Emergency Melee | Parry/counter-attack | High crit, mobility skills, duelist style, stun on crit | Parry poke stuns on crit |
Resource: Vigor (starts full, spent by abilities)[3][11]
Sorcerer
Weapon | Type | Role | Special Ability | Key Features | Highlight |
---|---|---|---|---|---|
Staff | Channel-Focus | Elemental DPS | Unknown | Long-cast nukes, destructive spells, elemental magic | Meteor & Lightning line nukes |
Manasphere | Arcane Orb | Time-Mage Utility | Unknown | Cooldown manipulation, crowd control, buffs/debuffs, time control | Time-slow field accelerates cooldowns |
Grimoire | Spellbook | AoE Heal / Shield | Unknown | Party restoration, radiant light magic, healing allies | Team barrier & HOT |
Resource: Mana[10]
Berserker
Weapon | Type | Role | Special Ability | Key Features | Highlight |
---|---|---|---|---|---|
Twin Axes | Dual Axes | Fast Cleave DPS | Berserk mode (+20% damage/speed, drains HP) | Rage-building whirlwinds, low HP synergies, Immortal ability prevents death | Berserk mode drains HP for +20% dmg |
Battle Axe | 2H Axe | Burst / Tank | Block | Heavy slams, Whirlwind spin attack, threat generation, shield creation | Whirlwind stack buffs attack speed |
Chain Blades | Bladed Chains | Pull / AoE / Sustain | Surging Force (heals based on Bloodthirst stacks) | Grapple enemies, chill/freeze effects, self-damage for power | Hook foes, consume Bloodthirst stacks to heal |
Resource: Rage[3]
Bloodthirst mechanic: Chain Blades generate stacks (max 5) providing 0.5% health regen and 10% attack per stack[11]
Assassin
Weapon | Type | Role | Special Ability | Key Features | Highlight |
---|---|---|---|---|---|
Sabre | Curved Sword | Mobile DPS | Unknown | Dash strikes, bleeds, sweeping attacks | Dash slashes apply bleed |
Wrist Blades | Hidden Daggers | Burst / Stealth | Unknown | Executes from invisibility, fast precise attacks | Execute from invisibility |
Musket | Flintlock Rifle | Mid-range Burst | Unknown | Precision shots, bleed ammo, high cooldowns | Powder rounds with bleed ammo |
Resource: Vigor & Bloodlust (gain on crit/kill)[11]
Chronotector Combos
The Chronotector grants one extra C-key skill such as:[12]
- Temporal Freeze - Stop time to set up guaranteed heavy hits
- Rewind - Undo 3 seconds of damage after risky plays
Example Combos
- Freeze Burst
- Freeze enemies → swap to high-damage weapon → unleash burst combo
- Berserk Recovery
- Use Twin Axes Berserk mode → take damage → Rewind to restore HP
- Time-Slow Field
- Sorcerer Manasphere creates field → accelerates party cooldowns → rapid skill rotation
Tactical Applications
Combat Strategies
- Hybrid Rotations
- Open at range with bow/crossbow, then swap to melee when enemies close distance[5]
- Resource Management
- Use resource-generating weapons (Greatsword) to build up, then swap to spender weapons (Dual Blades)[3]
- Cooldown Optimization
- Rotate between weapons to maximize ability uptime since cooldowns persist through swaps
- Role-Fluid Builds
- Paladin Mace+Halberd enables off-heals and DPS in small-group content without rerolling
Class-Specific Combinations
Class | Popular Combinations | Strategy |
---|---|---|
Swordsman | Dual Blades + Sword & Shield | Tank with damage options and threat control |
Swordsman | Greatsword + Dual Blades | Pure DPS with rage generation and spending |
Ranger | Bow + Crossbow | Maximum range flexibility |
Ranger | Crossbow + Rapier | Kiting with emergency melee option |
Berserker | Chain Blades + Twin Axes | Self-sustain with burst damage |
Berserker | Battle Axe + Twin Axes | Tank/DPS hybrid with whirlwind synergies |
Paladin | Mace + Halberd | Flexible support/DPS for small groups |
Armor Interaction
Weapon effectiveness is influenced by armor weight:[4]
- Light Armor - Increases damage output, reduces defense
- Medium Armor - Balanced stats
- Heavy Armor - Increases defense, reduces damage
- No weight-based movement penalties (dodge type is class-based, not armor-based)
Beta Limitations
During the Closed Beta Test (June 20-26, 2025), only three classes will be available:[3]
- Swordsman
- Ranger
- Berserker
The remaining classes (Paladin, Sorcerer, Assassin) will be available at full launch.
Tips for New Players
- Each class receives full weapon kit at character creation for testing[13]
- Weapon mastery levels are separate from character levels - use weapons to level them
- Try all weapon combinations during beta - respec is available
- Headshots with ranged weapons deal bonus damage[11]
- Practice weapon swapping combos for fluid combat
- Monitor stamina usage - each weapon has different stamina costs
- Consider armor weight when planning builds
- Resource management differs by class - learn your resource mechanics
Gallery
-
Greatsword stance showing weight of weapon
-
Halberd sweeping arc attack
-
Crossbow dual-wield volley
-
Chain Blades extended grapple
-
Manasphere time manipulation effect
-
Musket precision shot stance
-
Mid-combat weapon swapping
-
Weapon enhancement interface
References
- ↑ Questlog.gg — Developer Interview #1, 23 May 2025.
- ↑ 2.0 2.1 PvPBank — "All 6 Classes Explained", 30 May 2025.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 YouTube — "Chrono Odyssey Classes & Weapons Overview" by Josh Strife Hayes, Video Transcript, 2025.
- ↑ 4.0 4.1 4.2 YouTube — "Chrono Odyssey Beta Gameplay & Combat" by Narc, Video Transcript, 2025.
- ↑ 5.0 5.1 5.2 Questlog.gg — "Combat and Classes in Chrono Odyssey", 10 Jun 2025.
- ↑ 6.0 6.1 6.2 6.3 SSEGOLD — "Weapons & Gear Guide: How to Upgrade in Beta", 28 May 2025.
- ↑ SSEGOLD — "Chrono Odyssey Combat System Explained", accessed June 2025.
- ↑ Reddit r/chronoodyssey — "More Details on Gear Enhancement", 27 May 2025.
- ↑ PvPBank — "Chrono Odyssey PvE & PvP Systems and Gear Enhancement", accessed June 2025.
- ↑ 10.0 10.1 ChronoOdyssey.online — "Six Playable Classes and Their Unique Weapons Revealed", 28 May 2025.
- ↑ 11.0 11.1 11.2 11.3 YouTube — "All 6 Classes Deep Dive" by Josh Strife Hayes, Video Transcript, 2025.
- ↑ YouTube — "Chrono Odyssey – Important Combat System!", uploaded 12 Jun 2025.
- ↑ YouTube — "Chrono Odyssey Combat Explained" by Kanon, Video Transcript, 2025.
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