Swordsman
Swordsman | |
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Radiant Blade Heralding the Void's Doom | |
Class Information | |
Type | Melee Fighter / Tank / DPS |
Weapons | Greatsword Dual Blades Sword & Shield |
Armor | Medium/Heavy Armor |
Resource | Rage |
Role | Versatile Warrior |
Playstyle | Balanced Melee Combat |
Difficulty | Moderate |
Development | |
First Playable | Closed Beta #1 (June 20-22, 2025) |
The Swordsman is one of the six playable classes in Chrono Odyssey, a next-generation MMORPG developed by Chrono Studio and published by Kakao Games. Swordsmen are versatile warriors, excelling in both offense and defense to control the flow of battle.[1][2] The greatsword crushes enemies with sheer force, dual blades strike with deadly precision, and the sword and shield provide impenetrable defense. Their strength is fueled by Rage, which flares in the heat of battle but wanes without.[1] Swordsmen grow ever stronger in prolonged combat, blade and resolve unshaken. Whether vanquishing the Void or protecting their allies, swordsmen wield the power to pierce through the very constraints of time itself.[2]
Overview
The Swordsman represents the archetypal warrior in Chrono Odyssey, offering players a balanced approach to combat that can adapt to virtually any battlefield situation. According to the official class introduction, they are fighters "at the vanguard" who "halt enemy hordes and adapt from fierce warriors to sturdy walls as needed."[3] They can freely wield different types of swords and excel in close combat, making them "a dependable presence on any battlefield."[3]
The class embodies tactical flexibility through their unique three-weapon system, allowing Swordsmen to seamlessly transition between defensive tanking, aggressive damage dealing, and balanced combat approaches.[1] This versatility has led to their description as a "jack-of-all-trades warrior"[4] who can fill multiple roles within a party or adapt to solo challenges as needed.
Lore
The official lore description states: "A radiant blade heralding the Void's doom"[2] This positions Swordsmen as champions against the encroaching Void, suggesting they serve as frontline defenders of Setera against otherworldly threats.
Class Characteristics
Gender Availability
Like all classes in Chrono Odyssey, the Swordsman is not gender-locked, allowing players complete freedom in character creation regardless of their chosen appearance preferences.[1][5] This design philosophy ensures players can create their ideal warrior without traditional gender-based restrictions.
Combat Role
Within the theorized Trinity system (Tank, Healer, DPS), the Swordsman is designed to excel at multiple roles:[6]
- Tank: Using sword and shield for defensive capabilities and threat generation
- Damage Dealer: Wielding greatsword for high damage output
- Hybrid Fighter: Dual blades for balanced offense and mobility
- Battlefield Control: Adapting weapon choice to control combat flow[1]
- Frontline Presence: Described as fighting "at the vanguard"[3]
The developers have confirmed that players can swap between roles by utilizing different weapons their class has to offer, allowing flexibility in solo dungeons and battles.[1]
Resource System
Swordsmen utilize Rage as their primary resource, which "flares in the heat of battle but wanes without."[1] This unique mechanic means that:
- Rage builds during active combat
- Power increases with sustained fighting
- Resource depletes when out of combat
- Encourages aggressive, continuous engagement
- Synergizes with the class's "ever stronger in prolonged combat" design[1]
The Berserker class also uses Rage as their resource, suggesting a shared thematic connection to sustained melee combat.[1]
Weapon System
The Swordsman class employs three distinct weapons as part of Chrono Odyssey's weapon switching system, allowing real-time adaptation to different combat scenarios:[1]
Weapon Type | Primary Function | Combat Application | Special Properties |
---|---|---|---|
Greatsword | Heavy Damage | Offense/AoE | Crushes enemies with sheer force; sweeping attacks for multiple targets[1][7] |
Dual Blades | Precision Strikes | DPS/Mobility | Strike with deadly precision; quick attack chains for high single-target damage[1][7] |
Sword & Shield | Defense/Control | Tank/Support | Provide impenetrable defense; absorb damage and control frontline[1][7] |
This weapon trinity makes the Swordsman "versatile in melee combat"[6] with the ability to "switch between sword and shield or greatsword"[6] based on tactical needs. Players can equip two of these weapons simultaneously and switch between them in real-time during combat.[1]
Weapon Switching Strategy
The ability to switch between weapons instantly allows Swordsmen to:
- Transition from defensive stance (sword & shield) to offensive assault (greatsword)
- Switch to dual blades for mobility and precision strikes
- Adapt to changing battlefield conditions mid-fight
- Create synergistic combinations between weapon abilities
- Tank with sword and shield during early fight phases, then switch to dual blades for DPS burst[7]
Advanced strategies include:
- Shield → Greatsword: Block heavy attack, then counter with crushing blow
- Dual Blades → Shield: Quick strikes to build Rage, then defensive pivot for survivability
- Greatsword → Dual Blades: AoE clear into single-target elimination[7]
Combat Mechanics
Action-Based Combat
Swordsmen engage in real-time action combat that requires:
- Manual execution of attacks and combos
- Active blocking and parrying with shield
- Strategic positioning to maximize weapon effectiveness
- Timing of weapon switches for optimal damage
- Managing Rage buildup and expenditure[1][5]
- Manual aiming and dodging with no tab-targeting[8]
The Swordsman is described as a "defensive class with a focus on blocking and parrying attacks"[9] while maintaining offensive capabilities.
Core Combat Philosophy
Swordsmen excel at:
- Controlling the flow of battle through tactical weapon switching[1]
- Adapting from fierce warriors to sturdy walls as combat demands[3]
- Trade blows, parry, block, dodge in traditional sword combat[8]
- Fast attacks, good defense, and excellent parry-based combat[4]
Advanced Combat Mechanics
The Swordsman features several advanced mechanics that reward skilled play:
- Parry Windows: Precise timing reflects damage and instantly fills a Rage segment[10]
- Stagger Meter: Greatsword heavy attacks inflict high stagger, opening boss vulnerability windows[11]
- Counter-Strike System: Successfully parried attacks enable powerful counter abilities[9]
- Rage Scaling: Abilities become progressively more powerful as Rage builds[1]
Rage Mechanics
The Swordsman's Rage system creates a unique combat flow:
- Building Rage: Increases through landing hits and sustained combat
- Prolonged Combat Advantage: "Grow ever stronger in prolonged combat"[1]
- Resource Management: Rage "wanes without" combat, encouraging aggressive play[1]
- Power Scaling: Abilities become more potent as Rage builds
Time Manipulation
Like all classes, Swordsmen can utilize the Chronotector to manipulate time during combat. Their description specifically mentions they "wield the power to pierce through the very constraints of time itself,"[2] suggesting potential synergies between their combat style and temporal mechanics:
- Rewinding after overcommitting to an attack
- Extending Rage-fueled damage windows
- Creating openings through time manipulation
- Correcting positioning mistakes mid-combat[1][5]
Abilities
Confirmed Abilities (Pre-CBT Build)
While specific details may change, gameplay demonstrations have revealed several Swordsman abilities:
Skill | Weapon | Function | Rage Cost | Cooldown |
---|---|---|---|---|
Crescent Breaker | Greatsword | 270° cleave + knockback | High | Long |
Riposte Slash | Sword & Shield | Parry counter, bonus crit | None (on parry) | Medium |
Whirlwind Flurry | Dual Blades | Rapid multi-hit spin | Medium | Short |
Shield Bash | Sword & Shield | Short stun + aggro | Low | Short |
Overhead Rupture | Greatsword | Vertical slam, armor break | High | Long |
Tempest Dash | Dual Blades | Gap-closer, dodge-cancel | Medium | Medium |
Ability list based on press materials and footage; subject to NDA changes.[10] |
Potential Skills and Abilities
Additional abilities suggested by gameplay footage and descriptions:
Weapon | Ability Type | Expected Function | Resource Usage |
---|---|---|---|
Sword & Shield | Defensive Stance | Damage reduction | Rage over time |
Taunt/Provoke | Threat generation | Medium Rage | |
Shield Wall | Group protection | High Rage | |
Greatsword | Sweeping Strike | AoE damage | Medium Rage |
Crushing Blow | Single-target nuke | High Rage | |
Whirlwind | 360° AoE attack | High Rage | |
Dual Blades | Blade Flurry | Rapid strikes | Low Rage |
Precision Cut | Critical strike | Medium Rage | |
Dancing Blades | Mobile combo | Medium Rage | |
Specific abilities subject to change pending official release |
Playstyle
The Swordsman class caters to players who enjoy:
- Balanced gameplay with options for both offense and defense
- Tactical flexibility through weapon switching
- Traditional warrior fantasy with sword-based combat
- Adaptable roles based on party needs or solo challenges
- Calculated offense and defense rather than pure aggression[7]
- Dependable battlefield presence as described officially[3]
According to tier list analysis: "Perfect for players who like to adapt mid-fight and dominate through calculated offense and defense."[7]
Solo Play
In solo content, Swordsmen can leverage their versatility to:
- Tank heavy damage with sword and shield
- Switch to greatsword for clearing groups of enemies
- Use dual blades for mobile combat against agile foes
- Self-sustain through defensive capabilities
- Adapt weapon choice based on enemy types[1]
Group Dynamics
In party content such as dungeons and raids, Swordsmen excel at:
Content Type | Recommended Loadout | Primary Weapon | Secondary Weapon | Key Contributions |
---|---|---|---|---|
5-player Dungeons | Shield & Greatsword | Sword & Shield | Greatsword | Main tank role, AoE damage for trash packs, interrupt mechanics |
8-/12-player Raids | Shield & Dual Blades | Sword & Shield | Dual Blades | Off-tank, consistent DPS, add control, stagger windows |
World Bosses | Greatsword & Dual Blades | Dual Blades | Greatsword | Sustained damage, survivability through parries, long-fight endurance |
PvP Scenarios | Dual Blades & Shield | Dual Blades | Sword & Shield | Mobility, burst damage, defensive escapes, counter-play |
Solo Content | Flexible | Varies | Varies | Adapt to encounter requirements |
Class Progression
Players begin with one weapon and acquire others through gameplay progression, encouraging experimentation with different combat styles.[12] The Swordsman was confirmed as one of three playable classes in the first Closed Beta Test.[12]
Current State and Balance
Class Tier
As of the June 2025 closed beta announcements, the Swordsman has been positioned as a strong, versatile option:
- Ranked in A-tier in early tier lists[4][7]
- Described as the "Best All-Rounder Melee Class"[7]
- Noted for "fun, reactive gameplay" and "fast attacks, good defense, and excellent parry-based combat"[4]
- Considered ideal for "those who want balance and adaptability"[4]
- Lower damage ceiling than pure DPS classes but more survivable[4]
Beta Performance
Early beta feedback highlights:
- Good starting class for new players due to balanced nature
- Versatility appreciated by players who like role flexibility
- Some concern about being "master of none" in specialized content
- Strong solo performance due to self-sufficiency[4]
- Praised for its "solid performance in solo content" and possession of "both defensive and offensive tools"[7]
Community Reception
Community discussions on Reddit and forums have noted:
- Female Swordsman featured prominently in early trailers, confirming gender flexibility[13]
- Combat compared favorably to Dark Souls-style mechanics[13]
- Weapon switching system praised as innovative for the genre[14]
Development History
- May 3, 2023: Swordsman class officially revealed in the "Next-Generation Gameplay Reveal" trailer[15]
- May 24, 2023: Combat footage shows Swordsman as "typical sword and board bruiser fighter"[8]
- April 14, 2024: Arekkz Gaming highlights Swordsman as "defensive class with focus on blocking and parrying"[9]
- May 28, 2025: Official confirmation of three-weapon system (Greatsword, Dual Blades, Sword & Shield)[2]
- May 30, 2025: Leaked images reveal additional details about weapon types[10]
- June 6, 2025: Kakao Games confirms Swordsman as one of three playable beta classes[12]
- June 9, 2025: Summer Game Fest trailer reiterates Swordsman's beta presence[16]
- June 20-22, 2025: Swordsman playable in Closed Beta #1 alongside Ranger and Berserker[2]
Character Creation
Swordsmen benefit from Chrono Odyssey's extensive character creation system, which includes:[5]
- No gender restrictions on class selection
- Full customization of body types with detailed sliders
- Facial features and appearance options
- Various hairstyles and cosmetic choices
- Armor customization options
- Complete freedom in appearance regardless of chosen combat role
This flexibility allows players to create their ideal warrior character, from traditional knightly appearances to more unconventional interpretations.[5]
Synergies with Other Classes
The Swordsman's versatile kit creates natural synergies with other classes:
- Paladin: Pairs naturally with Paladin tanks—Swordsman staggers enemies while Paladin anchors the frontline[17]
- Sorcerer: Combines with Sorcerer AoE for devastating add-phase wipes[17]
- Berserker: Rage-based resource overlap enables shared gear optimization paths[1]
- Ranger: Swordsman holds aggro while Rangers provide ranged support[7]
Comparisons to Other Classes
Within Chrono Odyssey's class roster, the Swordsman occupies a unique position:
- More versatile than Berserker's pure offensive focus
- Less specialized than Paladin's support capabilities
- More durable than Assassin or Ranger
- Less magical than Sorcerer but more adaptable
- Shares Rage resource with Berserker but uses it more conservatively[1][7]
- Unlike Assassin, lacks stealth but offers consistent frontline presence[7]
The Swordsman is noted as being "clearly a default tank character"[8] while maintaining damage potential through weapon switching.
Strengths and Weaknesses
Strengths
- Exceptional versatility through three distinct weapons
- Can fulfill multiple roles (tank, DPS, hybrid)
- Strong defensive capabilities with sword and shield
- Good sustain for prolonged fights through Rage system
- Adaptable to various content types
- Beginner-friendly with room for mastery
- Reliable in both solo and group content[4]
- Excellent parry-based combat rewards skilled play[4]
- High survivability compared to pure DPS classes[7]
Weaknesses
- Jack-of-all-trades, master of none
- Lower damage ceiling than pure DPS classes
- Less specialized support than dedicated healers/tanks
- Requires good weapon management for optimization
- May struggle to excel in highly specialized content[4]
- Rage management can be complex for new players[7]
- Requires mastery of parry timing for high-level play[7]
Media
Official Class Description
Class Introduction
Gallery
-
Swordsman concept art
-
Greatsword combat stance
-
Dual blades in action
-
Defensive sword and shield position
-
Class selection screen (May 2025 leak)
-
Beta gameplay footage
-
Unique parry spark effects
Trivia
- The Swordsman is one of only three classes available in the first Closed Beta Test (June 20-22, 2025)[2]
- Swordsmen and Berserkers are the only two classes that use Rage as their resource[1]
- Described as fighting "at the vanguard," positioning them as frontline leaders[3]
- The class's lore specifically mentions they herald "the Void's doom," suggesting an important role in the game's story[2]
- Despite being a traditional warrior archetype, the Swordsman breaks convention with three distinct weapon types
- Community tier lists position them as the most balanced class at launch[4]
- The only class explicitly described as "dependable" in official materials[3]
- Beta build showcases unique parry spark effects exclusive to the Swordsman kit[10]
- Early marketing misspelled the class as "Swordman" in several leaks[10]
- Female Swordsman featured prominently in early trailers, confirming gender flexibility[13]
- The Swordsman's ability to wield both one-handed and two-handed swords draws comparisons to Dark Souls-style combat[13]
See Also
- Classes
- Combat
- Weapon Switching
- Rage
- Greatsword
- Dual Blades
- Sword and Shield
- Berserker - The other Rage-using class
- Paladin - Alternative tank/support option
- Character Creation
- Trinity System
- Chronotector
- Real-time action combat
- Void
- Setera
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 (May 31, 2025)."Combat and Classes in Chrono Odyssey: Action, Time, and Strategy". questlog.gg. Retrieved 2025-06-09
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 (May 28, 2025)."Chrono Odyssey: Six Playable Classes and Their Unique Weapons Revealed". chronoodyssey.online. Retrieved 2025-06-09
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 (March 3, 2025)."Classes - Chrono Odyssey". chronoinfo.net. Retrieved 2025-06-09
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 (June 2025)."Chrono Odyssey Classes Ranked: Best Class to Play in Beta". SSEGOLD. Retrieved 2025-06-09
- ↑ 5.0 5.1 5.2 5.3 5.4 (3 weeks ago)."Chrono Odyssey Classes and Combat Explained". mmoblast.com. Retrieved 2025-06-09
- ↑ 6.0 6.1 6.2 (April 25, 2025)."Chrono Odyssey: Classes, Combat, and Time Manipulation in the Upcoming Fantasy MMORPG". chronoodyssey.online. Retrieved 2025-06-09
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 (June 2025)."Chrono Odyssey All 6 Classes Explained: Skills, Weapons, and Combat Mechanics". pvpbank.com. Retrieved 2025-06-09
- ↑ 8.0 8.1 8.2 8.3 (May 24, 2023)."Chrono Odyssey Classes and Combat Mechanism Revealed". NoobFeed. Retrieved 2025-06-09
- ↑ 9.0 9.1 9.2 (April 14, 2024)."Arekkz Gaming: Chrono Odyssey Gameplay Details, Classes, Character Creator & Trailer". zleague.gg. Retrieved 2025-06-09
- ↑ 10.0 10.1 10.2 10.3 10.4 (May 30, 2025)."Leaked Chrono Odyssey images reveal twelve weapon types between four classes". Sportskeeda. Retrieved 2025-06-10
- ↑ (June 8, 2025)."Combat and Classes in Chrono Odyssey: Game Overview, Strats, Date". coach2carry.com. Retrieved 2025-06-10
- ↑ 12.0 12.1 12.2 (June 6, 2025)."Chrono Odyssey PC closed beta test set for June 20 to 22". Gematsu. Retrieved 2025-06-09
- ↑ 13.0 13.1 13.2 13.3 (May 2025)."More Details on the Systems of Chrono Odyssey". Reddit. Retrieved 2025-06-10
- ↑ "Which Classes Use Which Weapons?". Reddit. Retrieved 2025-06-10
- ↑ (May 3, 2023)."Breaking Down the Gameplay Reveal of Chrono Odyssey". Xbox Wire. Retrieved 2025-06-09
- ↑ (June 9, 2025)."SGF 2025: Chrono Odyssey debuts a new trailer ahead of its June 20 closed beta test". MassivelyOP. Retrieved 2025-06-10
- ↑ 17.0 17.1 (June 2025)."Chrono Odyssey Combat System Explained – Action, Skills & Time Mechanics". SSEGOLD. Retrieved 2025-06-10