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Created page with "== Overview == In ''Chrono Odyssey'' each of the six launch ClassesSwordsman, Ranger, Sorcerer, Paladin, Berserker, and Assassin—has access to **three class-locked weapons**. Adventurers may equip **two** of these at a time and swap between them instantly in combat, layering time-manipulation skills from the Chronotector on top of traditional action gameplay.<ref name="devinterview" /> == Weapon Switching System == * **Real-time swap..."
 
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== Overview ==
== Overview ==
In ''Chrono Odyssey'' each of the six launch [[Classes]]—[[Swordsman]], [[Ranger]], [[Sorcerer]], [[Paladin]], [[Berserker]], and [[Assassin]]—has access to **three class-locked weapons**. Adventurers may equip **two** of these at a time and swap between them instantly in combat, layering time-manipulation skills from the [[Chronotector]] on top of traditional action gameplay.<ref name="devinterview" />
In ''[[Chrono Odyssey]]'', each of the six launch [[Classes]]—[[Swordsman]], [[Ranger]], [[Sorcerer]], [[Paladin]], [[Berserker]], and [[Assassin]]—has access to '''three class-locked weapons'''. Adventurers may equip '''two''' of these at a time and swap between them instantly in combat using the Q key, layering [[time-manipulation]] skills from the [[Chronotector]] on top of traditional action gameplay.<ref name="devinterview" /><ref name="pvpbank" /><ref name="transcript1" />
 
Each weapon comes with its own unique:
* [[Skill tree]] with distinct abilities
* [[Special ability]] activated by right-click
* [[Weapon mastery]] level that must be leveled independently from class level
* Set of eight abilities (four active at any time)


== Weapon Switching System ==
== Weapon Switching System ==
* **Real-time swaps:** press the swap key to change weapons with no animation lock.<ref name="devinterview" />
The weapon switching system is a core mechanic that enables dynamic combat:<ref name="transcript2" /><ref name="questlogcombat" />
* **Eight-skill load-out:** four active skills are tied to each equipped weapon; cooldowns persist through swaps
{| class="wikitable"
* **Role flexibility:** combining defensive and offensive sets lets a single character cover Tank/Healer/DPS niches without rerolling.<ref name="questlogcombat" />
! Feature !! Description
|-
| '''Real-time swaps''' || Press Q to change weapons instantly with no animation lock
|-
| '''Eight-skill loadout''' || Four active skills per weapon; total of 8 skills available during combat
|-
| '''Cooldown persistence''' || Skill cooldowns persist through weapon swaps
|-
| '''Role flexibility''' || Combine defensive and offensive weapons to cover Tank/Healer/DPS roles
|-
| '''Combat fluidity''' || Can swap mid-attack; current attack finishes before swap occurs
|}
 
== Resources ==
{| class="wikitable mw-collapsible mw-collapsed"
! Class !! Resource !! Generation !! Notable Traits
|-
| [[Swordsman]] / [[Berserker]] || [[Rage]] || Builds on hit; decays out of combat || Enables burst "spender" skills
|-
| [[Ranger]] / [[Assassin]] || [[Vigor]] || Starts full; spent by skills || No passive decay, supports kiting
|-
| [[Sorcerer]] / [[Paladin]] || [[Mana]] || Passive regen || Governs both healing and DPS spells
|}
 
== Weapon Mechanics ==
=== Skill System ===
Each weapon features:<ref name="transcript1" />
* '''8 total abilities''' per weapon in the skill tree
* '''4 active ability slots''' that can be equipped at once
* '''Left lane''' (red highlight) - typically offensive abilities
* '''Right lane''' (blue highlight) - typically defensive/utility abilities 
* '''Center lane''' - buffs, passives, and enhancements to basic attacks
* '''Synergy skills''' - Unlockable skills with two option choices
 
=== Weapon Mastery ===
[[Weapon mastery]] operates independently from character level:<ref name="transcript2" />
* Must physically use a weapon to level it up
* Cannot level weapon mastery by using other weapons
* Each weapon has its own progression tree
* Higher mastery unlocks more powerful abilities
* Points are earned by levelling the weapon separately from the character


== Weapon Attributes ==
== Weapon Attributes ==
{| class="wikitable"
{| class="wikitable"
! Attribute !! What it does
! Attribute !! Description
|-
| '''Base Damage''' || Raw hit power before modifiers
|-
| '''Attack Speed''' || Determines animation length and resource-gain rate
|-
|-
| '''Base Damage''' || Raw hit power before modifiers.
| '''Scaling Stat''' || Primary character attribute that boosts damage/healing
|-
|-
| '''Attack Speed''' || Determines animation length and resource-gain rate.
| '''Skill Modifiers''' || Random perks such as +Crit Rate or +Time-Magic Amp
|-
|-
| '''Scaling Stat''' || Primary character attribute that boosts damage/healing.
| '''[[Combat Power]] (CP)''' || Overall power rating affected by all weapon stats
|-
|-
| '''Skill Modifiers''' || Random perks such as +Crit Rate or +Time-Magic Amp.
| '''Enhancement Level''' || +0 to +15 upgrade tier applied at the [[Blacksmith]]
|}
|}
<ref name="gearguide" />
<ref name="gearguide" /><ref name="ssegold2" />


== Enhancement & Crafting ==
== Enhancement & Crafting ==
# Visit a town [[Blacksmith]] to **upgrade** weapons from +0 to +15 using Gold, monster drops and Enhancement Stones
The enhancement system allows players to upgrade weapons without RNG-based destruction:<ref name="gearguide" /><ref name="reddit_enhance" /><ref name="pvpbank2" />
# Upgrades up to **+3–5 succeed 100 %**; higher tiers introduce a failure chance that currently only consumes materials—CBT footage shows **no item breakage or downgrade**.<ref name="gearguide" /><ref name="reddit_enhance" />
 
# [[Enchanting]] adds or rerolls skill modifiers on purple-rarity and above gear.
=== Upgrade System ===
# Legendary recipes and set bonuses are planned for post-beta patches.
# Visit a town [[Blacksmith]] to upgrade weapons from +0 to +15
# Required materials:
#* [[Gold]]
#* Monster drops
#* [[Enhancement Stones]]
# Success rates:
#* '''100% success''' for upgrades up to +3–5
#* Higher tiers introduce failure chance
#* '''No item breakage''' or downgrade on failure (only material loss)
# [[Equipment Score]] increases with each upgrade
 
=== Enchanting ===
[[Enchanting]] adds or rerolls skill modifiers on purple-rarity and above gear:
* Adds affixes like:
** Critical hit chance
** Cooldown reduction
** Elemental damage
** PvP-specific stats
* Becomes crucial for late-game optimization
* Can manually reroll affixes with specific materials
 
=== Crafting vs Drops ===
Crafted gear was generally more powerful than gear found from combat during the early game of the beta. [4] This balance may change in the full release.
 
=== Future Systems ===
Planned post-beta additions include:<ref name="gearguide" />
* Legendary recipes and set bonuses
* [[Time-Fused gear]]
* Crafting boosts during events
* Time-infused enchants


== Acquisition ==
== Acquisition ==
* **Story quests** and early **Expedition Dungeons** award baseline class weapons. 
Weapons can be obtained through multiple sources:<ref name="gearguide" /><ref name="questlogcombat" />
* Enhanced or skin variants drop from dungeon/raid bosses, world-boss timers and elite-zone chests.<ref name="gearguide" />
{| class="wikitable"
* All weapons are tradeable via player market in the CBT build.
! Source !! Details
|-
| '''Story quests''' || Baseline class weapons awarded during main story
|-
| '''[[Expedition Dungeons]]''' || Early-game weapon drops
|-
| '''Dungeon/Raid bosses''' || Enhanced variants and rare skins
|-
| '''[[World bosses]]''' || Timed spawn bosses drop high-tier weapons
|-
| '''Elite-zone chests''' || Special weapons in dangerous areas
|-
| '''Crafting''' || Create weapons using gathered materials
|-
| '''Player market''' || All weapons tradeable in CBT build
|}


== Weapon Types by Class ==
== Weapon Types by Class ==
=== [[Swordsman]] ===
=== [[Swordsman]] ===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Notes
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
|-
|-
| [[Sword and Shield]] || 1-H + Shield || Tank / Control || High block value, counter stance.
| [[Sword and Shield]] || 1H + Shield || Tank / Control || Block (reduces damage) || High block value, counter stance, threat generation, [[Battle Cry]] taunt || Guard grants block, parry counter
|-
|-
| [[Greatsword]] || 2-H Sword || Burst DPS || Slow, wide cleave arcs.
| [[Greatsword]] || 2H Sword || Burst DPS || Charged attack (builds [[Rage]]) || Slow wide cleaves, high [[stagger damage]], grab ability, 3-stage charge || Charged slam builds Rage, wide cleave CC
|-
|-
| [[Dual Blades]] || Dual-wield || Sustained DPS || Fast combos / gap-closers.
| [[Dual Blades]] || Dual-wield || Sustained DPS || Guard & counter-attack || Fast combos, gap-closers, AoE spins, threat management options || Highest crit scaling; gap-closers
|}
|}
* **Resource:** Rage (builds while attacking).<ref name="pvpbank" />
'''Resource:''' Rage (builds while attacking, depletes over time)<ref name="pvpbank" /><ref name="transcript1" />


=== [[Paladin]] ===
=== [[Paladin]] ===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Notes
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
|-
|-
| [[Mace]] & Shield || Blunt + Shield || Healer / Support || Restorative strikes, holy barriers.
| [[Mace]] & Shield || Blunt + Shield || Healer / Support || Unknown || Restorative strikes, holy barriers, judgment delivery, light magic || Selfless Smite heals allies on hit
|-
|-
| [[Lance]] || Polearm || Main-Tank || Long reach, guard-thrust.
| [[Lance]] || Polearm + Shield || Main-Tank || High survivability blocking || Long reach, guard-thrust, exceptional defense || RMB guard stance with taunt
|-
|-
| [[Halberd]] || Pole-axe || Hybrid Off-Tank || Sweeping lines for crowd control.
| [[Halberd]] || Pole-axe || DPS / Off-Tank || Unknown || Sweeping attacks, crowd control, high damage output || Sweeping CC lines
|}
|}
* **Resource:** Mana (regenerates over time).
'''Resource:''' [[Mana]] (regenerates over time)<ref name="chronoonline" />


=== [[Ranger]] ===
=== [[Ranger]] ===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Notes
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
|-
|-
| [[Bow]] || Long-bow || Single-target Ranged DPS || Charged shots, status arrows.
| [[Bow]] || Long-bow || Single-target Ranged DPS || [[Trick Arrows]] (5 types) || Charged shots, headshot bonus, elemental arrows (fire/frost/poison/explosive/impact) || Five elemental trick-arrow modes
|-
|-
| [[Crossbow]] || Repeater || AoE Ranged DPS || Rapid-fire volleys.
| [[Crossbow]] || Dual hand crossbows || AoE Ranged DPS || Back-flip dodge + attack || Rapid-fire volleys, high mobility, nature magic, DoT effects || Back-flip evade fires bolts
|-
|-
| [[Rapier]] || Fencing Blade || Emergency Melee || Counter-thrust, high crit.
| [[Rapier]] || Fencing Blade || Emergency Melee || Parry/counter-attack || High crit, mobility skills, duelist style, stun on crit || Parry poke stuns on crit
|}
|}
* **Resource:** Vigor (nature-linked focus).
'''Resource:''' [[Vigor]] (starts full, spent by abilities)<ref name="transcript1" /><ref name="transcript3" />


=== [[Sorcerer]] ===
=== [[Sorcerer]] ===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Notes
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
|-
|-
| [[Staff]] || Channel-Focus || Elemental DPS || Long-cast nukes/lines.
| [[Staff]] || Channel-Focus || Elemental DPS || Unknown || Long-cast nukes, destructive spells, elemental magic || Meteor & Lightning line nukes
|-
|-
| [[Manasphere]] || Arcane Orb || Time-Mage Utility || Cool-down acceleration fields.
| [[Manasphere]] || Arcane Orb || Time-Mage Utility || Unknown || Cooldown manipulation, crowd control, buffs/debuffs, time control || Time-slow field accelerates cooldowns
|-
|-
| [[Grimoire]] || Spellbook || AoE Heal / Shield || Party restoration, barriers.
| [[Grimoire]] || Spellbook || AoE Heal / Shield || Unknown || Party restoration, radiant light magic, healing allies || Team barrier & HOT
|}
|}
* **Resource:** Mana.
'''Resource:''' Mana<ref name="chronoonline" />


=== [[Berserker]] ===
=== [[Berserker]] ===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Notes
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
|-
|-
| [[Twin Axes]] || Dual Axes || Fast Cleave DPS || Rage-building whirlwinds.
| [[Twin Axes]] || Dual Axes || Fast Cleave DPS || [[Berserk]] mode (+20% damage/speed, drains HP) || Rage-building whirlwinds, low HP synergies, [[Immortal]] ability prevents death || Berserk mode drains HP for +20% dmg
|-
|-
| [[Great Axe]] || 2-H Axe || Burst / CC || Heavy overhead slams.
| [[Battle Axe]] || 2H Axe || Burst / Tank || Block || Heavy slams, [[Whirlwind]] spin attack, threat generation, shield creation || Whirlwind stack buffs attack speed
|-
|-
| [[Chain Blades]] || Bladed Chains || Pull / AoE || Grapple enemies into melee.
| [[Chain Blades]] || Bladed Chains || Pull / AoE / Sustain || [[Surging Force]] (heals based on [[Bloodthirst]] stacks) || Grapple enemies, chill/freeze effects, self-damage for power || Hook foes, consume Bloodthirst stacks to heal
|}
|}
* **Resource:** Rage.
'''Resource:''' Rage<ref name="transcript1" />
 
'''Bloodthirst mechanic:''' Chain Blades generate stacks (max 5) providing 0.5% health regen and 10% attack per stack<ref name="transcript3" />


=== [[Assassin]] ===
=== [[Assassin]] ===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Notes
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
|-
|-
| [[Sabre]] || Curved Sword || Mobile DPS || Dash strikes, bleeds.
| [[Sabre]] || Curved Sword || Mobile DPS || Unknown || Dash strikes, bleeds, sweeping attacks || Dash slashes apply bleed
|-
|-
| [[Wrist Blades]] || Hidden Daggers || Burst / Stealth || Executes from invisibility.
| [[Wrist Blades]] || Hidden Daggers || Burst / Stealth || Unknown || Executes from invisibility, fast precise attacks || Execute from invisibility
|-
|-
| [[Musket]] || Flintlock Rifle || Mid-range Burst || Precision shots, bleed ammo.
| [[Musket]] || Flintlock Rifle || Mid-range Burst || Unknown || Precision shots, bleed ammo, high cooldowns || Powder rounds with bleed ammo
|}
|}
* **Resources:** Vigor & Bloodlust (gain on crit/kill).
'''Resource:''' Vigor & [[Bloodlust]] (gain on crit/kill)<ref name="transcript3" />
 
== Chronotector Combos ==
The [[Chronotector]] grants one extra '''C-key skill''' such as:<ref name="youtube_chronotector" />
* '''Temporal Freeze''' - Stop time to set up guaranteed heavy hits
* '''Rewind''' - Undo 3 seconds of damage after risky plays
 
=== Example Combos ===
; Freeze Burst
: Freeze enemies → swap to high-damage weapon → unleash burst combo
; Berserk Recovery
: Use Twin Axes Berserk mode → take damage → Rewind to restore HP
; Time-Slow Field
: Sorcerer Manasphere creates field → accelerates party cooldowns → rapid skill rotation


== Tactical Applications ==
== Tactical Applications ==
=== Combat Strategies ===
; Hybrid Rotations   
; Hybrid Rotations   
: Open at range, then swap to melee; or lead with shield defense before unleashing high-damage options.  
: Open at range with bow/crossbow, then swap to melee when enemies close distance<ref name="questlogcombat" />
; Chronotector Combos 
; Resource Management
: Freeze or rewind foes, then weapon-swap into a burst window for guaranteed hits.
: Use resource-generating weapons (Greatsword) to build up, then swap to spender weapons (Dual Blades)<ref name="transcript1" />
; Cooldown Optimization
: Rotate between weapons to maximize ability uptime since cooldowns persist through swaps
; Role-Fluid Builds
: Paladin Mace+Halberd enables off-heals and DPS in small-group content without rerolling
 
=== Class-Specific Combinations ===
{| class="wikitable"
! Class !! Popular Combinations !! Strategy
|-
| Swordsman || Dual Blades + Sword & Shield || Tank with damage options and threat control
|-
| Swordsman || Greatsword + Dual Blades || Pure DPS with rage generation and spending
|-
| Ranger || Bow + Crossbow || Maximum range flexibility
|-
| Ranger || Crossbow + Rapier || Kiting with emergency melee option
|-
| Berserker || Chain Blades + Twin Axes || Self-sustain with burst damage
|-
| Berserker || Battle Axe + Twin Axes || Tank/DPS hybrid with whirlwind synergies
|-
| Paladin || Mace + Halberd || Flexible support/DPS for small groups
|}
 
== Armor Interaction ==
Weapon effectiveness is influenced by [[armor weight]]:<ref name="transcript2" />
* '''[[Light Armor]]''' - Increases damage output, reduces defense
* '''[[Medium Armor]]''' - Balanced stats
* '''[[Heavy Armor]]''' - Increases defense, reduces damage
* No weight-based movement penalties (dodge type is class-based, not armor-based)
 
== Beta Limitations ==
During the Closed Beta Test (June 20-26, 2025), only three classes will be available:<ref name="transcript1" />
* Swordsman
* Ranger  
* Berserker
 
The remaining classes (Paladin, Sorcerer, Assassin) will be available at full launch.
 
== Tips for New Players ==
* Each class receives full weapon kit at character creation for testing<ref name="transcript5" />
* Weapon mastery levels are separate from character levels - use weapons to level them
* Try all weapon combinations during beta - respec is available
* Headshots with ranged weapons deal bonus damage<ref name="transcript3" />
* Practice weapon swapping combos for fluid combat
* Monitor stamina usage - each weapon has different stamina costs
* Consider armor weight when planning builds
* Resource management differs by class - learn your resource mechanics


== Gallery ==
== Gallery ==
<gallery mode="packed" heights="175">
<gallery mode="packed" heights="175">
Swordsman_Greatsword.jpg|[[Greatsword]] stance
Swordsman_Greatsword.jpg|[[Greatsword]] stance showing weight of weapon
Paladin_Halberd.jpg|[[Halberd]] arc
Paladin_Halberd.jpg|[[Halberd]] sweeping arc attack
Ranger_Crossbow.jpg|[[Crossbow]] volley
Ranger_Crossbow.jpg|[[Crossbow]] dual-wield volley
Berserker_ChainBlades.jpg|[[Chain Blades]] grapple
Berserker_ChainBlades.jpg|[[Chain Blades]] extended grapple
Sorcerer_Manasphere.jpg|[[Manasphere]] time-slow
Sorcerer_Manasphere.jpg|[[Manasphere]] time manipulation effect
Assassin_Musket.jpg|[[Musket]] precision shot stance
Weapon_Swap_Combat.jpg|Mid-combat weapon swapping
Enhancement_UI.jpg|Weapon enhancement interface
</gallery>
</gallery>


== References ==
== References ==
<references>
<references>
<ref name="questlogcombat">Questlog.gg — “Combat and Classes in Chrono Odyssey”, 10 Jun 2025.</ref>
<ref name="questlogcombat">Questlog.gg — "Combat and Classes in Chrono Odyssey", 10 Jun 2025.</ref>
<ref name="devinterview">Questlog.gg — Developer Interview #1, 23 May 2025.</ref>
<ref name="devinterview">Questlog.gg — Developer Interview #1, 23 May 2025.</ref>
<ref name="gearguide">SSEGOLD — “Weapons & Gear Guide: How to Upgrade in Beta”, 28 May 2025.</ref>
<ref name="gearguide">SSEGOLD — "Weapons & Gear Guide: How to Upgrade in Beta", 28 May 2025.</ref>
<ref name="reddit_enhance">Reddit r/chronoodyssey — “More Details on Gear Enhancement”, 27 May 2025.</ref>
<ref name="reddit_enhance">Reddit r/chronoodyssey — "More Details on Gear Enhancement", 27 May 2025.</ref>
<ref name="chronoonline">ChronoOdyssey.online — “Six Playable Classes and Their Unique Weapons Revealed”, 28 May 2025.</ref>
<ref name="chronoonline">ChronoOdyssey.online — "Six Playable Classes and Their Unique Weapons Revealed", 28 May 2025.</ref>
<ref name="compiledinfo">Reddit r/MMORPG — “Compiled info about Chrono Odyssey”, 25 May 2025.</ref>
<ref name="compiledinfo">Reddit r/MMORPG — "Compiled info about Chrono Odyssey", 25 May 2025.</ref>
<ref name="pvpbank">PvPBank — “All 6 Classes Explained”, 30 May 2025.</ref>
<ref name="pvpbank">PvPBank — "All 6 Classes Explained", 30 May 2025.</ref>
<ref name="steamcommunity">Steam Store page — Chrono Odyssey, accessed 10 Jun 2025.</ref>
<ref name="steamcommunity">Steam Store page — Chrono Odyssey, accessed 10 Jun 2025.</ref>
<ref name="transcript1">YouTube — "Chrono Odyssey Classes & Weapons Overview" by Josh Strife Hayes, Video Transcript, 2025.</ref>
<ref name="transcript2">YouTube — "Chrono Odyssey Beta Gameplay & Combat" by Narc, Video Transcript, 2025.</ref>
<ref name="transcript3">YouTube — "All 6 Classes Deep Dive" by Josh Strife Hayes, Video Transcript, 2025.</ref>
<ref name="transcript5">YouTube — "Chrono Odyssey Combat Explained" by Kanon, Video Transcript, 2025.</ref>
<ref name="ssegold2">SSEGOLD — "Chrono Odyssey Combat System Explained", accessed June 2025.</ref>
<ref name="pvpbank2">PvPBank — "Chrono Odyssey PvE & PvP Systems and Gear Enhancement", accessed June 2025.</ref>
<ref name="youtube_chronotector">YouTube — "Chrono Odyssey – Important Combat System!", uploaded 12 Jun 2025.</ref>
</references>
</references>


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[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Combat]]
[[Category:Combat]]
[[Category:Character Progression]]