Weapons: Difference between revisions
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| == Overview == | ==Overview== | ||
| In ''[[Chrono Odyssey]]'', each of the six launch [[Classes]] | In ''[[Chrono Odyssey]]'', each of the six launch [[Classes]], [[Swordsman]], [[Ranger]], [[Sorcerer]], [[Paladin]], [[Berserker]], and [[Assassin]], has access to '''three class-locked weapons'''. Adventurers may equip '''two''' of these at a time and swap between them instantly in combat using the Q key, layering [[time-manipulation]] skills from the [[Chronotector]] on top of traditional action gameplay.<ref name="devinterview" /><ref name="pvpbank" /><ref name="transcript1" /> | ||
| Each weapon comes with its own unique: | Each weapon comes with its own unique: | ||
| Line 11: | Line 10: | ||
| * Set of eight abilities (four active at any time) | * Set of eight abilities (four active at any time) | ||
| == Weapon Switching System == | ==Weapon Switching System== | ||
| The weapon switching system is a core mechanic that enables dynamic combat:<ref name="transcript2" /><ref name="questlogcombat" /> | The weapon switching system is a core mechanic that enables dynamic combat:<ref name="transcript2" /><ref name="questlogcombat" /> | ||
| {| class="wikitable" | {| class="wikitable" | ||
| Line 27: | Line 26: | ||
| |} | |} | ||
| == Resources == | ==Resources== | ||
| {| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
| ! Class !! Resource !! Generation !! Notable Traits | ! Class !! Resource !! Generation !! Notable Traits | ||
| Line 38: | Line 37: | ||
| |} | |} | ||
| == Weapon Mechanics == | ==Weapon Mechanics== | ||
| === Skill System === | ===Skill System=== | ||
| Each weapon features:<ref name="transcript1" /> | Each weapon features:<ref name="transcript1" /> | ||
| * '''8 total abilities''' per weapon in the skill tree | * '''8 total abilities''' per weapon in the skill tree | ||
| Line 48: | Line 47: | ||
| * '''Synergy skills''' - Unlockable skills with two option choices | * '''Synergy skills''' - Unlockable skills with two option choices | ||
| === Weapon Mastery === | ===Weapon Mastery=== | ||
| [[Weapon mastery]] operates independently from character level:<ref name="transcript2" /> | [[Weapon mastery]] operates independently from character level:<ref name="transcript2" /> | ||
| * Must physically use a weapon to level it up | * Must physically use a weapon to level it up | ||
| Line 56: | Line 55: | ||
| * Points are earned by levelling the weapon separately from the character | * Points are earned by levelling the weapon separately from the character | ||
| == Weapon Attributes == | ==Weapon Attributes== | ||
| {| class="wikitable" | {| class="wikitable" | ||
| ! Attribute !! Description | ! Attribute !! Description | ||
| Line 74: | Line 73: | ||
| <ref name="gearguide" /><ref name="ssegold2" /> | <ref name="gearguide" /><ref name="ssegold2" /> | ||
| == Enhancement & Crafting == | ==Enhancement & Crafting== | ||
| The enhancement system allows players to upgrade weapons without RNG-based destruction:<ref name="gearguide" /><ref name="reddit_enhance" /><ref name="pvpbank2" /> | The enhancement system allows players to upgrade weapons without RNG-based destruction:<ref name="gearguide" /><ref name="reddit_enhance" /><ref name="pvpbank2" /> | ||
| === Upgrade System === | ===Upgrade System=== | ||
| # Visit a town [[Blacksmith]] to upgrade weapons from +0 to +15 | # Visit a town [[Blacksmith]] to upgrade weapons from +0 to +15 | ||
| # Required materials: | # Required materials: | ||
| Line 89: | Line 88: | ||
| # [[Equipment Score]] increases with each upgrade | # [[Equipment Score]] increases with each upgrade | ||
| === Enchanting === | ===Enchanting=== | ||
| [[Enchanting]] adds or rerolls skill modifiers on purple-rarity and above gear: | [[Enchanting]] adds or rerolls skill modifiers on purple-rarity and above gear: | ||
| * Adds affixes like: | * Adds affixes like: | ||
| Line 99: | Line 98: | ||
| * Can manually reroll affixes with specific materials | * Can manually reroll affixes with specific materials | ||
| === Crafting vs Drops === | ===Crafting vs Drops=== | ||
| Crafted gear was generally more powerful than gear found from combat during the early game of the beta. [4] This balance may change in the full release. | Crafted gear was generally more powerful than gear found from combat during the early game of the beta. [4] This balance may change in the full release. | ||
| === Future Systems === | ===Future Systems=== | ||
| Planned post-beta additions include:<ref name="gearguide" /> | Planned post-beta additions include:<ref name="gearguide" /> | ||
| * Legendary recipes and set bonuses | * Legendary recipes and set bonuses | ||
| Line 109: | Line 108: | ||
| * Time-infused enchants | * Time-infused enchants | ||
| == Acquisition == | ==Acquisition== | ||
| Weapons can be obtained through multiple sources:<ref name="gearguide" /><ref name="questlogcombat" /> | Weapons can be obtained through multiple sources:<ref name="gearguide" /><ref name="questlogcombat" /> | ||
| {| class="wikitable" | {| class="wikitable" | ||
| Line 129: | Line 128: | ||
| |} | |} | ||
| == Weapon Types by Class == | ==Weapon Types by Class== | ||
| === [[Swordsman]] === | ===[[Swordsman]]=== | ||
| {| class="wikitable" | {| class="wikitable" | ||
| ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
| Line 142: | Line 141: | ||
| '''Resource:''' Rage (builds while attacking, depletes over time)<ref name="pvpbank" /><ref name="transcript1" /> | '''Resource:''' Rage (builds while attacking, depletes over time)<ref name="pvpbank" /><ref name="transcript1" /> | ||
| === [[Paladin]] === | ===[[Paladin]]=== | ||
| {| class="wikitable" | {| class="wikitable" | ||
| ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
| Line 154: | Line 153: | ||
| '''Resource:''' [[Mana]] (regenerates over time)<ref name="chronoonline" /> | '''Resource:''' [[Mana]] (regenerates over time)<ref name="chronoonline" /> | ||
| === [[Ranger]] === | ===[[Ranger]]=== | ||
| {| class="wikitable" | {| class="wikitable" | ||
| ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
| Line 166: | Line 165: | ||
| '''Resource:''' [[Vigor]] (starts full, spent by abilities)<ref name="transcript1" /><ref name="transcript3" /> | '''Resource:''' [[Vigor]] (starts full, spent by abilities)<ref name="transcript1" /><ref name="transcript3" /> | ||
| === [[Sorcerer]] === | ===[[Sorcerer]]=== | ||
| {| class="wikitable" | {| class="wikitable" | ||
| ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
| Line 178: | Line 177: | ||
| '''Resource:''' Mana<ref name="chronoonline" /> | '''Resource:''' Mana<ref name="chronoonline" /> | ||
| === [[Berserker]] === | ===[[Berserker]]=== | ||
| {| class="wikitable" | {| class="wikitable" | ||
| ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
| Line 192: | Line 191: | ||
| '''Bloodthirst mechanic:''' Chain Blades generate stacks (max 5) providing 0.5% health regen and 10% attack per stack<ref name="transcript3" /> | '''Bloodthirst mechanic:''' Chain Blades generate stacks (max 5) providing 0.5% health regen and 10% attack per stack<ref name="transcript3" /> | ||
| === [[Assassin]] === | ===[[Assassin]]=== | ||
| {| class="wikitable" | {| class="wikitable" | ||
| ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
| Line 204: | Line 203: | ||
| '''Resource:''' Vigor & [[Bloodlust]] (gain on crit/kill)<ref name="transcript3" /> | '''Resource:''' Vigor & [[Bloodlust]] (gain on crit/kill)<ref name="transcript3" /> | ||
| == Chronotector Combos == | ==Chronotector Combos== | ||
| The [[Chronotector]] grants one extra '''C-key skill''' such as:<ref name="youtube_chronotector" /> | The [[Chronotector]] grants one extra '''C-key skill''' such as:<ref name="youtube_chronotector" /> | ||
| * '''Temporal Freeze''' - Stop time to set up guaranteed heavy hits | * '''Temporal Freeze''' - Stop time to set up guaranteed heavy hits | ||
| * '''Rewind''' - Undo 3 seconds of damage after risky plays | * '''Rewind''' - Undo 3 seconds of damage after risky plays | ||
| === Example Combos === | ===Example Combos=== | ||
| ; Freeze Burst | ; Freeze Burst | ||
| : Freeze enemies → swap to high-damage weapon → unleash burst combo | : Freeze enemies → swap to high-damage weapon → unleash burst combo | ||
| Line 217: | Line 216: | ||
| : Sorcerer Manasphere creates field → accelerates party cooldowns → rapid skill rotation | : Sorcerer Manasphere creates field → accelerates party cooldowns → rapid skill rotation | ||
| == Tactical Applications == | ==Tactical Applications== | ||
| === Combat Strategies === | ===Combat Strategies=== | ||
| ; Hybrid Rotations    | ; Hybrid Rotations    | ||
| : Open at range with bow/crossbow, then swap to melee when enemies close distance<ref name="questlogcombat" /> | : Open at range with bow/crossbow, then swap to melee when enemies close distance<ref name="questlogcombat" /> | ||
| Line 228: | Line 227: | ||
| : Paladin Mace+Halberd enables off-heals and DPS in small-group content without rerolling | : Paladin Mace+Halberd enables off-heals and DPS in small-group content without rerolling | ||
| === Class-Specific Combinations === | ===Class-Specific Combinations=== | ||
| {| class="wikitable" | {| class="wikitable" | ||
| ! Class !! Popular Combinations !! Strategy | ! Class !! Popular Combinations !! Strategy | ||
| Line 247: | Line 246: | ||
| |} | |} | ||
| == Armor Interaction == | ==Armor Interaction== | ||
| Weapon effectiveness is influenced by [[armor weight]]:<ref name="transcript2" /> | Weapon effectiveness is influenced by [[armor weight]]:<ref name="transcript2" /> | ||
| * '''[[Light Armor]]''' - Increases damage output, reduces defense | * '''[[Light Armor]]''' - Increases damage output, reduces defense | ||
| Line 254: | Line 253: | ||
| * No weight-based movement penalties (dodge type is class-based, not armor-based) | * No weight-based movement penalties (dodge type is class-based, not armor-based) | ||
| == Beta Limitations == | ==Beta Limitations== | ||
| During the Closed Beta Test (June 20-26, 2025), only three classes will be available:<ref name="transcript1" /> | During the Closed Beta Test (June 20-26, 2025), only three classes will be available:<ref name="transcript1" /> | ||
| * Swordsman | * Swordsman | ||
| Line 262: | Line 261: | ||
| The remaining classes (Paladin, Sorcerer, Assassin) will be available at full launch. | The remaining classes (Paladin, Sorcerer, Assassin) will be available at full launch. | ||
| == Tips for New Players == | ==Tips for New Players== | ||
| * Each class receives full weapon kit at character creation for testing<ref name="transcript5" /> | * Each class receives full weapon kit at character creation for testing<ref name="transcript5" /> | ||
| * Weapon mastery levels are separate from character levels - use weapons to level them | * Weapon mastery levels are separate from character levels - use weapons to level them | ||
| Line 272: | Line 271: | ||
| * Resource management differs by class - learn your resource mechanics | * Resource management differs by class - learn your resource mechanics | ||
| == Gallery == | ==Gallery== | ||
| <gallery mode="packed" heights="175"> | <gallery mode="packed" heights="175"> | ||
| Swordsman_Greatsword.jpg|[[Greatsword]] stance showing weight of weapon | Swordsman_Greatsword.jpg|[[Greatsword]] stance showing weight of weapon | ||
| Line 284: | Line 283: | ||
| </gallery> | </gallery> | ||
| == References == | ==References== | ||
| <references> | <references> | ||
| <ref name="questlogcombat">Questlog.gg — "Combat and Classes in Chrono Odyssey", 10 Jun 2025.</ref> | <ref name="questlogcombat">Questlog.gg — "Combat and Classes in Chrono Odyssey", 10 Jun 2025.</ref> | ||
Latest revision as of 17:43, 17 June 2025
Overview
In Chrono Odyssey, each of the six launch Classes, Swordsman, Ranger, Sorcerer, Paladin, Berserker, and Assassin, has access to three class-locked weapons. Adventurers may equip two of these at a time and swap between them instantly in combat using the Q key, layering time-manipulation skills from the Chronotector on top of traditional action gameplay.[1][2][3]
Each weapon comes with its own unique:
- Skill tree with distinct abilities
- Special ability activated by right-click
- Weapon mastery level that must be leveled independently from class level
- Set of eight abilities (four active at any time)
Weapon Switching System
The weapon switching system is a core mechanic that enables dynamic combat:[4][5]
| Feature | Description | 
|---|---|
| Real-time swaps | Press Q to change weapons instantly with no animation lock | 
| Eight-skill loadout | Four active skills per weapon; total of 8 skills available during combat | 
| Cooldown persistence | Skill cooldowns persist through weapon swaps | 
| Role flexibility | Combine defensive and offensive weapons to cover Tank/Healer/DPS roles | 
| Combat fluidity | Can swap mid-attack; current attack finishes before swap occurs | 
Resources
| Class | Resource | Generation | Notable Traits | 
|---|---|---|---|
| Swordsman / Berserker | Rage | Builds on hit; decays out of combat | Enables burst "spender" skills | 
| Ranger / Assassin | Vigor | Starts full; spent by skills | No passive decay, supports kiting | 
| Sorcerer / Paladin | Mana | Passive regen | Governs both healing and DPS spells | 
Weapon Mechanics
Skill System
Each weapon features:[3]
- 8 total abilities per weapon in the skill tree
- 4 active ability slots that can be equipped at once
- Left lane (red highlight) - typically offensive abilities
- Right lane (blue highlight) - typically defensive/utility abilities
- Center lane - buffs, passives, and enhancements to basic attacks
- Synergy skills - Unlockable skills with two option choices
Weapon Mastery
Weapon mastery operates independently from character level:[4]
- Must physically use a weapon to level it up
- Cannot level weapon mastery by using other weapons
- Each weapon has its own progression tree
- Higher mastery unlocks more powerful abilities
- Points are earned by levelling the weapon separately from the character
Weapon Attributes
| Attribute | Description | 
|---|---|
| Base Damage | Raw hit power before modifiers | 
| Attack Speed | Determines animation length and resource-gain rate | 
| Scaling Stat | Primary character attribute that boosts damage/healing | 
| Skill Modifiers | Random perks such as +Crit Rate or +Time-Magic Amp | 
| Combat Power (CP) | Overall power rating affected by all weapon stats | 
| Enhancement Level | +0 to +15 upgrade tier applied at the Blacksmith | 
Enhancement & Crafting
The enhancement system allows players to upgrade weapons without RNG-based destruction:[6][8][9]
Upgrade System
- Visit a town Blacksmith to upgrade weapons from +0 to +15
- Required materials:
- Gold
- Monster drops
- Enhancement Stones
 
- Success rates:
- 100% success for upgrades up to +3–5
- Higher tiers introduce failure chance
- No item breakage or downgrade on failure (only material loss)
 
- Equipment Score increases with each upgrade
Enchanting
Enchanting adds or rerolls skill modifiers on purple-rarity and above gear:
- Adds affixes like:
- Critical hit chance
- Cooldown reduction
- Elemental damage
- PvP-specific stats
 
- Becomes crucial for late-game optimization
- Can manually reroll affixes with specific materials
Crafting vs Drops
Crafted gear was generally more powerful than gear found from combat during the early game of the beta. [4] This balance may change in the full release.
Future Systems
Planned post-beta additions include:[6]
- Legendary recipes and set bonuses
- Time-Fused gear
- Crafting boosts during events
- Time-infused enchants
Acquisition
Weapons can be obtained through multiple sources:[6][5]
| Source | Details | 
|---|---|
| Story quests | Baseline class weapons awarded during main story | 
| Expedition Dungeons | Early-game weapon drops | 
| Dungeon/Raid bosses | Enhanced variants and rare skins | 
| World bosses | Timed spawn bosses drop high-tier weapons | 
| Elite-zone chests | Special weapons in dangerous areas | 
| Crafting | Create weapons using gathered materials | 
| Player market | All weapons tradeable in CBT build | 
Weapon Types by Class
Swordsman
| Weapon | Type | Role | Special Ability | Key Features | Highlight | 
|---|---|---|---|---|---|
| Sword and Shield | 1H + Shield | Tank / Control | Block (reduces damage) | High block value, counter stance, threat generation, Battle Cry taunt | Guard grants block, parry counter | 
| Greatsword | 2H Sword | Burst DPS | Charged attack (builds Rage) | Slow wide cleaves, high stagger damage, grab ability, 3-stage charge | Charged slam builds Rage, wide cleave CC | 
| Dual Blades | Dual-wield | Sustained DPS | Guard & counter-attack | Fast combos, gap-closers, AoE spins, threat management options | Highest crit scaling; gap-closers | 
Resource: Rage (builds while attacking, depletes over time)[2][3]
Paladin
| Weapon | Type | Role | Special Ability | Key Features | Highlight | 
|---|---|---|---|---|---|
| Mace & Shield | Blunt + Shield | Healer / Support | Unknown | Restorative strikes, holy barriers, judgment delivery, light magic | Selfless Smite heals allies on hit | 
| Lance | Polearm + Shield | Main-Tank | High survivability blocking | Long reach, guard-thrust, exceptional defense | RMB guard stance with taunt | 
| Halberd | Pole-axe | DPS / Off-Tank | Unknown | Sweeping attacks, crowd control, high damage output | Sweeping CC lines | 
Resource: Mana (regenerates over time)[10]
Ranger
| Weapon | Type | Role | Special Ability | Key Features | Highlight | 
|---|---|---|---|---|---|
| Bow | Long-bow | Single-target Ranged DPS | Trick Arrows (5 types) | Charged shots, headshot bonus, elemental arrows (fire/frost/poison/explosive/impact) | Five elemental trick-arrow modes | 
| Crossbow | Dual hand crossbows | AoE Ranged DPS | Back-flip dodge + attack | Rapid-fire volleys, high mobility, nature magic, DoT effects | Back-flip evade fires bolts | 
| Rapier | Fencing Blade | Emergency Melee | Parry/counter-attack | High crit, mobility skills, duelist style, stun on crit | Parry poke stuns on crit | 
Resource: Vigor (starts full, spent by abilities)[3][11]
Sorcerer
| Weapon | Type | Role | Special Ability | Key Features | Highlight | 
|---|---|---|---|---|---|
| Staff | Channel-Focus | Elemental DPS | Unknown | Long-cast nukes, destructive spells, elemental magic | Meteor & Lightning line nukes | 
| Manasphere | Arcane Orb | Time-Mage Utility | Unknown | Cooldown manipulation, crowd control, buffs/debuffs, time control | Time-slow field accelerates cooldowns | 
| Grimoire | Spellbook | AoE Heal / Shield | Unknown | Party restoration, radiant light magic, healing allies | Team barrier & HOT | 
Resource: Mana[10]
Berserker
| Weapon | Type | Role | Special Ability | Key Features | Highlight | 
|---|---|---|---|---|---|
| Twin Axes | Dual Axes | Fast Cleave DPS | Berserk mode (+20% damage/speed, drains HP) | Rage-building whirlwinds, low HP synergies, Immortal ability prevents death | Berserk mode drains HP for +20% dmg | 
| Battle Axe | 2H Axe | Burst / Tank | Block | Heavy slams, Whirlwind spin attack, threat generation, shield creation | Whirlwind stack buffs attack speed | 
| Chain Blades | Bladed Chains | Pull / AoE / Sustain | Surging Force (heals based on Bloodthirst stacks) | Grapple enemies, chill/freeze effects, self-damage for power | Hook foes, consume Bloodthirst stacks to heal | 
Resource: Rage[3]
Bloodthirst mechanic: Chain Blades generate stacks (max 5) providing 0.5% health regen and 10% attack per stack[11]
Assassin
| Weapon | Type | Role | Special Ability | Key Features | Highlight | 
|---|---|---|---|---|---|
| Sabre | Curved Sword | Mobile DPS | Unknown | Dash strikes, bleeds, sweeping attacks | Dash slashes apply bleed | 
| Wrist Blades | Hidden Daggers | Burst / Stealth | Unknown | Executes from invisibility, fast precise attacks | Execute from invisibility | 
| Musket | Flintlock Rifle | Mid-range Burst | Unknown | Precision shots, bleed ammo, high cooldowns | Powder rounds with bleed ammo | 
Resource: Vigor & Bloodlust (gain on crit/kill)[11]
Chronotector Combos
The Chronotector grants one extra C-key skill such as:[12]
- Temporal Freeze - Stop time to set up guaranteed heavy hits
- Rewind - Undo 3 seconds of damage after risky plays
Example Combos
- Freeze Burst
- Freeze enemies → swap to high-damage weapon → unleash burst combo
- Berserk Recovery
- Use Twin Axes Berserk mode → take damage → Rewind to restore HP
- Time-Slow Field
- Sorcerer Manasphere creates field → accelerates party cooldowns → rapid skill rotation
Tactical Applications
Combat Strategies
- Hybrid Rotations
- Open at range with bow/crossbow, then swap to melee when enemies close distance[5]
- Resource Management
- Use resource-generating weapons (Greatsword) to build up, then swap to spender weapons (Dual Blades)[3]
- Cooldown Optimization
- Rotate between weapons to maximize ability uptime since cooldowns persist through swaps
- Role-Fluid Builds
- Paladin Mace+Halberd enables off-heals and DPS in small-group content without rerolling
Class-Specific Combinations
| Class | Popular Combinations | Strategy | 
|---|---|---|
| Swordsman | Dual Blades + Sword & Shield | Tank with damage options and threat control | 
| Swordsman | Greatsword + Dual Blades | Pure DPS with rage generation and spending | 
| Ranger | Bow + Crossbow | Maximum range flexibility | 
| Ranger | Crossbow + Rapier | Kiting with emergency melee option | 
| Berserker | Chain Blades + Twin Axes | Self-sustain with burst damage | 
| Berserker | Battle Axe + Twin Axes | Tank/DPS hybrid with whirlwind synergies | 
| Paladin | Mace + Halberd | Flexible support/DPS for small groups | 
Armor Interaction
Weapon effectiveness is influenced by armor weight:[4]
- Light Armor - Increases damage output, reduces defense
- Medium Armor - Balanced stats
- Heavy Armor - Increases defense, reduces damage
- No weight-based movement penalties (dodge type is class-based, not armor-based)
Beta Limitations
During the Closed Beta Test (June 20-26, 2025), only three classes will be available:[3]
- Swordsman
- Ranger
- Berserker
The remaining classes (Paladin, Sorcerer, Assassin) will be available at full launch.
Tips for New Players
- Each class receives full weapon kit at character creation for testing[13]
- Weapon mastery levels are separate from character levels - use weapons to level them
- Try all weapon combinations during beta - respec is available
- Headshots with ranged weapons deal bonus damage[11]
- Practice weapon swapping combos for fluid combat
- Monitor stamina usage - each weapon has different stamina costs
- Consider armor weight when planning builds
- Resource management differs by class - learn your resource mechanics
Gallery
- 
			
			Greatsword stance showing weight of weapon
- 
			
			Halberd sweeping arc attack
- 
			
			Crossbow dual-wield volley
- 
			
			Chain Blades extended grapple
- 
			
			Manasphere time manipulation effect
- 
			
			Musket precision shot stance
- 
			
			Mid-combat weapon swapping
- 
			
			Weapon enhancement interface
References
- ↑ Questlog.gg — Developer Interview #1, 23 May 2025.
- ↑ 2.0 2.1 PvPBank — "All 6 Classes Explained", 30 May 2025.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 YouTube — "Chrono Odyssey Classes & Weapons Overview" by Josh Strife Hayes, Video Transcript, 2025.
- ↑ 4.0 4.1 4.2 YouTube — "Chrono Odyssey Beta Gameplay & Combat" by Narc, Video Transcript, 2025.
- ↑ 5.0 5.1 5.2 Questlog.gg — "Combat and Classes in Chrono Odyssey", 10 Jun 2025.
- ↑ 6.0 6.1 6.2 6.3 SSEGOLD — "Weapons & Gear Guide: How to Upgrade in Beta", 28 May 2025.
- ↑ SSEGOLD — "Chrono Odyssey Combat System Explained", accessed June 2025.
- ↑ Reddit r/chronoodyssey — "More Details on Gear Enhancement", 27 May 2025.
- ↑ PvPBank — "Chrono Odyssey PvE & PvP Systems and Gear Enhancement", accessed June 2025.
- ↑ 10.0 10.1 ChronoOdyssey.online — "Six Playable Classes and Their Unique Weapons Revealed", 28 May 2025.
- ↑ 11.0 11.1 11.2 11.3 YouTube — "All 6 Classes Deep Dive" by Josh Strife Hayes, Video Transcript, 2025.
- ↑ YouTube — "Chrono Odyssey – Important Combat System!", uploaded 12 Jun 2025.
- ↑ YouTube — "Chrono Odyssey Combat Explained" by Kanon, Video Transcript, 2025.
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