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Weapons: Difference between revisions

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== Overview ==
==Overview==
In ''[[Chrono Odyssey]]'', each of the six launch [[Classes]][[Swordsman]], [[Ranger]], [[Sorcerer]], [[Paladin]], [[Berserker]], and [[Assassin]]—has access to '''three class-locked weapons'''. Adventurers may equip '''two''' of these at a time and swap between them instantly in combat using the Q key, layering [[time-manipulation]] skills from the [[Chronotector]] on top of traditional action gameplay.<ref name="devinterview" /><ref name="pvpbank" /><ref name="transcript1" />
In ''[[Chrono Odyssey]]'', each of the six launch [[Classes]], [[Swordsman]], [[Ranger]], [[Sorcerer]], [[Paladin]], [[Berserker]], and [[Assassin]], has access to '''three class-locked weapons'''. Adventurers may equip '''two''' of these at a time and swap between them instantly in combat using the Q key, layering [[time-manipulation]] skills from the [[Chronotector]] on top of traditional action gameplay.<ref name="devinterview" /><ref name="pvpbank" /><ref name="transcript1" />


Each weapon comes with its own unique:
Each weapon comes with its own unique:
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* Set of eight abilities (four active at any time)
* Set of eight abilities (four active at any time)


== Weapon Switching System ==
==Weapon Switching System==
The weapon switching system is a core mechanic that enables dynamic combat:<ref name="transcript2" /><ref name="questlogcombat" />
The weapon switching system is a core mechanic that enables dynamic combat:<ref name="transcript2" /><ref name="questlogcombat" />
{| class="wikitable"
{| class="wikitable"
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|}
|}


== Resources ==
==Resources==
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! Class !! Resource !! Generation !! Notable Traits
! Class !! Resource !! Generation !! Notable Traits
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|}
|}


== Weapon Mechanics ==
==Weapon Mechanics==
=== Skill System ===
===Skill System===
Each weapon features:<ref name="transcript1" />
Each weapon features:<ref name="transcript1" />
* '''8 total abilities''' per weapon in the skill tree
* '''8 total abilities''' per weapon in the skill tree
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* '''Synergy skills''' - Unlockable skills with two option choices
* '''Synergy skills''' - Unlockable skills with two option choices


=== Weapon Mastery ===
===Weapon Mastery===
[[Weapon mastery]] operates independently from character level:<ref name="transcript2" />
[[Weapon mastery]] operates independently from character level:<ref name="transcript2" />
* Must physically use a weapon to level it up
* Must physically use a weapon to level it up
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* Points are earned by levelling the weapon separately from the character
* Points are earned by levelling the weapon separately from the character


== Weapon Attributes ==
==Weapon Attributes==
{| class="wikitable"
{| class="wikitable"
! Attribute !! Description
! Attribute !! Description
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<ref name="gearguide" /><ref name="ssegold2" />
<ref name="gearguide" /><ref name="ssegold2" />


== Enhancement & Crafting ==
==Enhancement & Crafting==
The enhancement system allows players to upgrade weapons without RNG-based destruction:<ref name="gearguide" /><ref name="reddit_enhance" /><ref name="pvpbank2" />
The enhancement system allows players to upgrade weapons without RNG-based destruction:<ref name="gearguide" /><ref name="reddit_enhance" /><ref name="pvpbank2" />


=== Upgrade System ===
===Upgrade System===
# Visit a town [[Blacksmith]] to upgrade weapons from +0 to +15
# Visit a town [[Blacksmith]] to upgrade weapons from +0 to +15
# Required materials:
# Required materials:
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# [[Equipment Score]] increases with each upgrade
# [[Equipment Score]] increases with each upgrade


=== Enchanting ===
===Enchanting===
[[Enchanting]] adds or rerolls skill modifiers on purple-rarity and above gear:
[[Enchanting]] adds or rerolls skill modifiers on purple-rarity and above gear:
* Adds affixes like:
* Adds affixes like:
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* Can manually reroll affixes with specific materials
* Can manually reroll affixes with specific materials


=== Crafting vs Drops ===
===Crafting vs Drops===
Crafted gear was generally more powerful than gear found from combat during the early game of the beta. [4] This balance may change in the full release.
Crafted gear was generally more powerful than gear found from combat during the early game of the beta. [4] This balance may change in the full release.


=== Future Systems ===
===Future Systems===
Planned post-beta additions include:<ref name="gearguide" />
Planned post-beta additions include:<ref name="gearguide" />
* Legendary recipes and set bonuses
* Legendary recipes and set bonuses
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* Time-infused enchants
* Time-infused enchants


== Acquisition ==
==Acquisition==
Weapons can be obtained through multiple sources:<ref name="gearguide" /><ref name="questlogcombat" />
Weapons can be obtained through multiple sources:<ref name="gearguide" /><ref name="questlogcombat" />
{| class="wikitable"
{| class="wikitable"
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|}
|}


== Weapon Types by Class ==
==Weapon Types by Class==
=== [[Swordsman]] ===
===[[Swordsman]]===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
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'''Resource:''' Rage (builds while attacking, depletes over time)<ref name="pvpbank" /><ref name="transcript1" />
'''Resource:''' Rage (builds while attacking, depletes over time)<ref name="pvpbank" /><ref name="transcript1" />


=== [[Paladin]] ===
===[[Paladin]]===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
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'''Resource:''' [[Mana]] (regenerates over time)<ref name="chronoonline" />
'''Resource:''' [[Mana]] (regenerates over time)<ref name="chronoonline" />


=== [[Ranger]] ===
===[[Ranger]]===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
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'''Resource:''' [[Vigor]] (starts full, spent by abilities)<ref name="transcript1" /><ref name="transcript3" />
'''Resource:''' [[Vigor]] (starts full, spent by abilities)<ref name="transcript1" /><ref name="transcript3" />


=== [[Sorcerer]] ===
===[[Sorcerer]]===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
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'''Resource:''' Mana<ref name="chronoonline" />
'''Resource:''' Mana<ref name="chronoonline" />


=== [[Berserker]] ===
===[[Berserker]]===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
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'''Bloodthirst mechanic:''' Chain Blades generate stacks (max 5) providing 0.5% health regen and 10% attack per stack<ref name="transcript3" />
'''Bloodthirst mechanic:''' Chain Blades generate stacks (max 5) providing 0.5% health regen and 10% attack per stack<ref name="transcript3" />


=== [[Assassin]] ===
===[[Assassin]]===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
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'''Resource:''' Vigor & [[Bloodlust]] (gain on crit/kill)<ref name="transcript3" />
'''Resource:''' Vigor & [[Bloodlust]] (gain on crit/kill)<ref name="transcript3" />


== Chronotector Combos ==
==Chronotector Combos==
The [[Chronotector]] grants one extra '''C-key skill''' such as:<ref name="youtube_chronotector" />
The [[Chronotector]] grants one extra '''C-key skill''' such as:<ref name="youtube_chronotector" />
* '''Temporal Freeze''' - Stop time to set up guaranteed heavy hits
* '''Temporal Freeze''' - Stop time to set up guaranteed heavy hits
* '''Rewind''' - Undo 3 seconds of damage after risky plays
* '''Rewind''' - Undo 3 seconds of damage after risky plays


=== Example Combos ===
===Example Combos===
; Freeze Burst
; Freeze Burst
: Freeze enemies → swap to high-damage weapon → unleash burst combo
: Freeze enemies → swap to high-damage weapon → unleash burst combo
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: Sorcerer Manasphere creates field → accelerates party cooldowns → rapid skill rotation
: Sorcerer Manasphere creates field → accelerates party cooldowns → rapid skill rotation


== Tactical Applications ==
==Tactical Applications==
=== Combat Strategies ===
===Combat Strategies===
; Hybrid Rotations   
; Hybrid Rotations   
: Open at range with bow/crossbow, then swap to melee when enemies close distance<ref name="questlogcombat" />
: Open at range with bow/crossbow, then swap to melee when enemies close distance<ref name="questlogcombat" />
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: Paladin Mace+Halberd enables off-heals and DPS in small-group content without rerolling
: Paladin Mace+Halberd enables off-heals and DPS in small-group content without rerolling


=== Class-Specific Combinations ===
===Class-Specific Combinations===
{| class="wikitable"
{| class="wikitable"
! Class !! Popular Combinations !! Strategy
! Class !! Popular Combinations !! Strategy
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|}
|}


== Armor Interaction ==
==Armor Interaction==
Weapon effectiveness is influenced by [[armor weight]]:<ref name="transcript2" />
Weapon effectiveness is influenced by [[armor weight]]:<ref name="transcript2" />
* '''[[Light Armor]]''' - Increases damage output, reduces defense
* '''[[Light Armor]]''' - Increases damage output, reduces defense
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* No weight-based movement penalties (dodge type is class-based, not armor-based)
* No weight-based movement penalties (dodge type is class-based, not armor-based)


== Beta Limitations ==
==Beta Limitations==
During the Closed Beta Test (June 20-26, 2025), only three classes will be available:<ref name="transcript1" />
During the Closed Beta Test (June 20-26, 2025), only three classes will be available:<ref name="transcript1" />
* Swordsman
* Swordsman
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The remaining classes (Paladin, Sorcerer, Assassin) will be available at full launch.
The remaining classes (Paladin, Sorcerer, Assassin) will be available at full launch.


== Tips for New Players ==
==Tips for New Players==
* Each class receives full weapon kit at character creation for testing<ref name="transcript5" />
* Each class receives full weapon kit at character creation for testing<ref name="transcript5" />
* Weapon mastery levels are separate from character levels - use weapons to level them
* Weapon mastery levels are separate from character levels - use weapons to level them
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* Resource management differs by class - learn your resource mechanics
* Resource management differs by class - learn your resource mechanics


== Gallery ==
==Gallery==
<gallery mode="packed" heights="175">
<gallery mode="packed" heights="175">
Swordsman_Greatsword.jpg|[[Greatsword]] stance showing weight of weapon
Swordsman_Greatsword.jpg|[[Greatsword]] stance showing weight of weapon
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</gallery>
</gallery>


== References ==
==References==
<references>
<references>
<ref name="questlogcombat">Questlog.gg — "Combat and Classes in Chrono Odyssey", 10 Jun 2025.</ref>
<ref name="questlogcombat">Questlog.gg — "Combat and Classes in Chrono Odyssey", 10 Jun 2025.</ref>