Weapons: Difference between revisions
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== Overview == | ==Overview== | ||
In ''[[Chrono Odyssey]]'', each of the six launch [[Classes]] | In ''[[Chrono Odyssey]]'', each of the six launch [[Classes]], [[Swordsman]], [[Ranger]], [[Sorcerer]], [[Paladin]], [[Berserker]], and [[Assassin]], has access to '''three class-locked weapons'''. Adventurers may equip '''two''' of these at a time and swap between them instantly in combat using the Q key, layering [[time-manipulation]] skills from the [[Chronotector]] on top of traditional action gameplay.<ref name="devinterview" /><ref name="pvpbank" /><ref name="transcript1" /> | ||
Each weapon comes with its own unique: | Each weapon comes with its own unique: | ||
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* Set of eight abilities (four active at any time) | * Set of eight abilities (four active at any time) | ||
== Weapon Switching System == | ==Weapon Switching System== | ||
The weapon switching system is a core mechanic that enables dynamic combat:<ref name="transcript2" /><ref name="questlogcombat" /> | The weapon switching system is a core mechanic that enables dynamic combat:<ref name="transcript2" /><ref name="questlogcombat" /> | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
== Resources == | ==Resources== | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! Class !! Resource !! Generation !! Notable Traits | ! Class !! Resource !! Generation !! Notable Traits | ||
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|} | |} | ||
== Weapon Mechanics == | ==Weapon Mechanics== | ||
=== Skill System === | ===Skill System=== | ||
Each weapon features:<ref name="transcript1" /> | Each weapon features:<ref name="transcript1" /> | ||
* '''8 total abilities''' per weapon in the skill tree | * '''8 total abilities''' per weapon in the skill tree | ||
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* '''Synergy skills''' - Unlockable skills with two option choices | * '''Synergy skills''' - Unlockable skills with two option choices | ||
=== Weapon Mastery === | ===Weapon Mastery=== | ||
[[Weapon mastery]] operates independently from character level:<ref name="transcript2" /> | [[Weapon mastery]] operates independently from character level:<ref name="transcript2" /> | ||
* Must physically use a weapon to level it up | * Must physically use a weapon to level it up | ||
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* Points are earned by levelling the weapon separately from the character | * Points are earned by levelling the weapon separately from the character | ||
== Weapon Attributes == | ==Weapon Attributes== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Attribute !! Description | ! Attribute !! Description | ||
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<ref name="gearguide" /><ref name="ssegold2" /> | <ref name="gearguide" /><ref name="ssegold2" /> | ||
== Enhancement & Crafting == | ==Enhancement & Crafting== | ||
The enhancement system allows players to upgrade weapons without RNG-based destruction:<ref name="gearguide" /><ref name="reddit_enhance" /><ref name="pvpbank2" /> | The enhancement system allows players to upgrade weapons without RNG-based destruction:<ref name="gearguide" /><ref name="reddit_enhance" /><ref name="pvpbank2" /> | ||
=== Upgrade System === | ===Upgrade System=== | ||
# Visit a town [[Blacksmith]] to upgrade weapons from +0 to +15 | # Visit a town [[Blacksmith]] to upgrade weapons from +0 to +15 | ||
# Required materials: | # Required materials: | ||
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# [[Equipment Score]] increases with each upgrade | # [[Equipment Score]] increases with each upgrade | ||
=== Enchanting === | ===Enchanting=== | ||
[[Enchanting]] adds or rerolls skill modifiers on purple-rarity and above gear: | [[Enchanting]] adds or rerolls skill modifiers on purple-rarity and above gear: | ||
* Adds affixes like: | * Adds affixes like: | ||
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* Can manually reroll affixes with specific materials | * Can manually reroll affixes with specific materials | ||
=== Crafting vs Drops === | ===Crafting vs Drops=== | ||
Crafted gear was generally more powerful than gear found from combat during the early game of the beta. [4] This balance may change in the full release. | Crafted gear was generally more powerful than gear found from combat during the early game of the beta. [4] This balance may change in the full release. | ||
=== Future Systems === | ===Future Systems=== | ||
Planned post-beta additions include:<ref name="gearguide" /> | Planned post-beta additions include:<ref name="gearguide" /> | ||
* Legendary recipes and set bonuses | * Legendary recipes and set bonuses | ||
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* Time-infused enchants | * Time-infused enchants | ||
== Acquisition == | ==Acquisition== | ||
Weapons can be obtained through multiple sources:<ref name="gearguide" /><ref name="questlogcombat" /> | Weapons can be obtained through multiple sources:<ref name="gearguide" /><ref name="questlogcombat" /> | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
== Weapon Types by Class == | ==Weapon Types by Class== | ||
=== [[Swordsman]] === | ===[[Swordsman]]=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
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'''Resource:''' Rage (builds while attacking, depletes over time)<ref name="pvpbank" /><ref name="transcript1" /> | '''Resource:''' Rage (builds while attacking, depletes over time)<ref name="pvpbank" /><ref name="transcript1" /> | ||
=== [[Paladin]] === | ===[[Paladin]]=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
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'''Resource:''' [[Mana]] (regenerates over time)<ref name="chronoonline" /> | '''Resource:''' [[Mana]] (regenerates over time)<ref name="chronoonline" /> | ||
=== [[Ranger]] === | ===[[Ranger]]=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
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'''Resource:''' [[Vigor]] (starts full, spent by abilities)<ref name="transcript1" /><ref name="transcript3" /> | '''Resource:''' [[Vigor]] (starts full, spent by abilities)<ref name="transcript1" /><ref name="transcript3" /> | ||
=== [[Sorcerer]] === | ===[[Sorcerer]]=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
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'''Resource:''' Mana<ref name="chronoonline" /> | '''Resource:''' Mana<ref name="chronoonline" /> | ||
=== [[Berserker]] === | ===[[Berserker]]=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
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'''Bloodthirst mechanic:''' Chain Blades generate stacks (max 5) providing 0.5% health regen and 10% attack per stack<ref name="transcript3" /> | '''Bloodthirst mechanic:''' Chain Blades generate stacks (max 5) providing 0.5% health regen and 10% attack per stack<ref name="transcript3" /> | ||
=== [[Assassin]] === | ===[[Assassin]]=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
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'''Resource:''' Vigor & [[Bloodlust]] (gain on crit/kill)<ref name="transcript3" /> | '''Resource:''' Vigor & [[Bloodlust]] (gain on crit/kill)<ref name="transcript3" /> | ||
== Chronotector Combos == | ==Chronotector Combos== | ||
The [[Chronotector]] grants one extra '''C-key skill''' such as:<ref name="youtube_chronotector" /> | The [[Chronotector]] grants one extra '''C-key skill''' such as:<ref name="youtube_chronotector" /> | ||
* '''Temporal Freeze''' - Stop time to set up guaranteed heavy hits | * '''Temporal Freeze''' - Stop time to set up guaranteed heavy hits | ||
* '''Rewind''' - Undo 3 seconds of damage after risky plays | * '''Rewind''' - Undo 3 seconds of damage after risky plays | ||
=== Example Combos === | ===Example Combos=== | ||
; Freeze Burst | ; Freeze Burst | ||
: Freeze enemies → swap to high-damage weapon → unleash burst combo | : Freeze enemies → swap to high-damage weapon → unleash burst combo | ||
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: Sorcerer Manasphere creates field → accelerates party cooldowns → rapid skill rotation | : Sorcerer Manasphere creates field → accelerates party cooldowns → rapid skill rotation | ||
== Tactical Applications == | ==Tactical Applications== | ||
=== Combat Strategies === | ===Combat Strategies=== | ||
; Hybrid Rotations | ; Hybrid Rotations | ||
: Open at range with bow/crossbow, then swap to melee when enemies close distance<ref name="questlogcombat" /> | : Open at range with bow/crossbow, then swap to melee when enemies close distance<ref name="questlogcombat" /> | ||
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: Paladin Mace+Halberd enables off-heals and DPS in small-group content without rerolling | : Paladin Mace+Halberd enables off-heals and DPS in small-group content without rerolling | ||
=== Class-Specific Combinations === | ===Class-Specific Combinations=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Class !! Popular Combinations !! Strategy | ! Class !! Popular Combinations !! Strategy | ||
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|} | |} | ||
== Armor Interaction == | ==Armor Interaction== | ||
Weapon effectiveness is influenced by [[armor weight]]:<ref name="transcript2" /> | Weapon effectiveness is influenced by [[armor weight]]:<ref name="transcript2" /> | ||
* '''[[Light Armor]]''' - Increases damage output, reduces defense | * '''[[Light Armor]]''' - Increases damage output, reduces defense | ||
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* No weight-based movement penalties (dodge type is class-based, not armor-based) | * No weight-based movement penalties (dodge type is class-based, not armor-based) | ||
== Beta Limitations == | ==Beta Limitations== | ||
During the Closed Beta Test (June 20-26, 2025), only three classes will be available:<ref name="transcript1" /> | During the Closed Beta Test (June 20-26, 2025), only three classes will be available:<ref name="transcript1" /> | ||
* Swordsman | * Swordsman | ||
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The remaining classes (Paladin, Sorcerer, Assassin) will be available at full launch. | The remaining classes (Paladin, Sorcerer, Assassin) will be available at full launch. | ||
== Tips for New Players == | ==Tips for New Players== | ||
* Each class receives full weapon kit at character creation for testing<ref name="transcript5" /> | * Each class receives full weapon kit at character creation for testing<ref name="transcript5" /> | ||
* Weapon mastery levels are separate from character levels - use weapons to level them | * Weapon mastery levels are separate from character levels - use weapons to level them | ||
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* Resource management differs by class - learn your resource mechanics | * Resource management differs by class - learn your resource mechanics | ||
== Gallery == | ==Gallery== | ||
<gallery mode="packed" heights="175"> | <gallery mode="packed" heights="175"> | ||
Swordsman_Greatsword.jpg|[[Greatsword]] stance showing weight of weapon | Swordsman_Greatsword.jpg|[[Greatsword]] stance showing weight of weapon | ||
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</gallery> | </gallery> | ||
== References == | ==References== | ||
<references> | <references> | ||
<ref name="questlogcombat">Questlog.gg — "Combat and Classes in Chrono Odyssey", 10 Jun 2025.</ref> | <ref name="questlogcombat">Questlog.gg — "Combat and Classes in Chrono Odyssey", 10 Jun 2025.</ref> |