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== Overview ==
==Overview==
In ''[[Chrono Odyssey]]'', each of the six launch [[Classes]][[Swordsman]], [[Ranger]], [[Sorcerer]], [[Paladin]], [[Berserker]], and [[Assassin]]—has access to '''three class-locked weapons'''. Adventurers may equip '''two''' of these at a time and swap between them instantly in combat using the Q key, layering [[time-manipulation]] skills from the [[Chronotector]] on top of traditional action gameplay.<ref name="devinterview" /><ref name="pvpbank" /><ref name="transcript1" />
In ''[[Chrono Odyssey]]'', each of the six launch [[Classes]], [[Swordsman]], [[Ranger]], [[Sorcerer]], [[Paladin]], [[Berserker]], and [[Assassin]], has access to '''three class-locked weapons'''. Adventurers may equip '''two''' of these at a time and swap between them instantly in combat using the Q key, layering [[time-manipulation]] skills from the [[Chronotector]] on top of traditional action gameplay.<ref name="devinterview" /><ref name="pvpbank" /><ref name="transcript1" />


Each weapon comes with its own unique:
Each weapon comes with its own unique:
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* Set of eight abilities (four active at any time)
* Set of eight abilities (four active at any time)


== Weapon Switching System ==
==Weapon Switching System==
The weapon switching system is a core mechanic that enables dynamic combat:<ref name="transcript2" /><ref name="questlogcombat" />
The weapon switching system is a core mechanic that enables dynamic combat:<ref name="transcript2" /><ref name="questlogcombat" />
{| class="wikitable"
{| class="wikitable"
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|}
|}


== Resources ==
==Resources==
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! Class !! Resource !! Generation !! Notable Traits
! Class !! Resource !! Generation !! Notable Traits
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|}
|}


== Weapon Mechanics ==
==Weapon Mechanics==
=== Skill System ===
===Skill System===
Each weapon features:<ref name="transcript1" />
Each weapon features:<ref name="transcript1" />
* '''8 total abilities''' per weapon in the skill tree
* '''8 total abilities''' per weapon in the skill tree
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* '''Synergy skills''' - Unlockable skills with two option choices
* '''Synergy skills''' - Unlockable skills with two option choices


=== Weapon Mastery ===
===Weapon Mastery===
[[Weapon mastery]] operates independently from character level:<ref name="transcript2" />
[[Weapon mastery]] operates independently from character level:<ref name="transcript2" />
* Must physically use a weapon to level it up
* Must physically use a weapon to level it up
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* Points are earned by levelling the weapon separately from the character
* Points are earned by levelling the weapon separately from the character


== Weapon Attributes ==
==Weapon Attributes==
{| class="wikitable"
{| class="wikitable"
! Attribute !! Description
! Attribute !! Description
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<ref name="gearguide" /><ref name="ssegold2" />
<ref name="gearguide" /><ref name="ssegold2" />


== Enhancement & Crafting ==
==Enhancement & Crafting==
The enhancement system allows players to upgrade weapons without RNG-based destruction:<ref name="gearguide" /><ref name="reddit_enhance" /><ref name="pvpbank2" />
The enhancement system allows players to upgrade weapons without RNG-based destruction:<ref name="gearguide" /><ref name="reddit_enhance" /><ref name="pvpbank2" />


=== Upgrade System ===
===Upgrade System===
# Visit a town [[Blacksmith]] to upgrade weapons from +0 to +15
# Visit a town [[Blacksmith]] to upgrade weapons from +0 to +15
# Required materials:
# Required materials:
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# [[Equipment Score]] increases with each upgrade
# [[Equipment Score]] increases with each upgrade


=== Enchanting ===
===Enchanting===
[[Enchanting]] adds or rerolls skill modifiers on purple-rarity and above gear:
[[Enchanting]] adds or rerolls skill modifiers on purple-rarity and above gear:
* Adds affixes like:
* Adds affixes like:
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* Can manually reroll affixes with specific materials
* Can manually reroll affixes with specific materials


=== Crafting vs Drops ===
===Crafting vs Drops===
Crafted gear was generally more powerful than gear found from combat during the early game of the beta. [4] This balance may change in the full release.
Crafted gear was generally more powerful than gear found from combat during the early game of the beta. [4] This balance may change in the full release.


=== Future Systems ===
===Future Systems===
Planned post-beta additions include:<ref name="gearguide" />
Planned post-beta additions include:<ref name="gearguide" />
* Legendary recipes and set bonuses
* Legendary recipes and set bonuses
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* Time-infused enchants
* Time-infused enchants


== Acquisition ==
==Acquisition==
Weapons can be obtained through multiple sources:<ref name="gearguide" /><ref name="questlogcombat" />
Weapons can be obtained through multiple sources:<ref name="gearguide" /><ref name="questlogcombat" />
{| class="wikitable"
{| class="wikitable"
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|}
|}


== Weapon Types by Class ==
==Weapon Types by Class==
=== [[Swordsman]] ===
===[[Swordsman]]===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
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'''Resource:''' Rage (builds while attacking, depletes over time)<ref name="pvpbank" /><ref name="transcript1" />
'''Resource:''' Rage (builds while attacking, depletes over time)<ref name="pvpbank" /><ref name="transcript1" />


=== [[Paladin]] ===
===[[Paladin]]===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
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'''Resource:''' [[Mana]] (regenerates over time)<ref name="chronoonline" />
'''Resource:''' [[Mana]] (regenerates over time)<ref name="chronoonline" />


=== [[Ranger]] ===
===[[Ranger]]===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
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'''Resource:''' [[Vigor]] (starts full, spent by abilities)<ref name="transcript1" /><ref name="transcript3" />
'''Resource:''' [[Vigor]] (starts full, spent by abilities)<ref name="transcript1" /><ref name="transcript3" />


=== [[Sorcerer]] ===
===[[Sorcerer]]===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
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'''Resource:''' Mana<ref name="chronoonline" />
'''Resource:''' Mana<ref name="chronoonline" />


=== [[Berserker]] ===
===[[Berserker]]===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
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'''Bloodthirst mechanic:''' Chain Blades generate stacks (max 5) providing 0.5% health regen and 10% attack per stack<ref name="transcript3" />
'''Bloodthirst mechanic:''' Chain Blades generate stacks (max 5) providing 0.5% health regen and 10% attack per stack<ref name="transcript3" />


=== [[Assassin]] ===
===[[Assassin]]===
{| class="wikitable"
{| class="wikitable"
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight
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'''Resource:''' Vigor & [[Bloodlust]] (gain on crit/kill)<ref name="transcript3" />
'''Resource:''' Vigor & [[Bloodlust]] (gain on crit/kill)<ref name="transcript3" />


== Chronotector Combos ==
==Chronotector Combos==
The [[Chronotector]] grants one extra '''C-key skill''' such as:<ref name="youtube_chronotector" />
The [[Chronotector]] grants one extra '''C-key skill''' such as:<ref name="youtube_chronotector" />
* '''Temporal Freeze''' - Stop time to set up guaranteed heavy hits
* '''Temporal Freeze''' - Stop time to set up guaranteed heavy hits
* '''Rewind''' - Undo 3 seconds of damage after risky plays
* '''Rewind''' - Undo 3 seconds of damage after risky plays


=== Example Combos ===
===Example Combos===
; Freeze Burst
; Freeze Burst
: Freeze enemies → swap to high-damage weapon → unleash burst combo
: Freeze enemies → swap to high-damage weapon → unleash burst combo
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: Sorcerer Manasphere creates field → accelerates party cooldowns → rapid skill rotation
: Sorcerer Manasphere creates field → accelerates party cooldowns → rapid skill rotation


== Tactical Applications ==
==Tactical Applications==
=== Combat Strategies ===
===Combat Strategies===
; Hybrid Rotations   
; Hybrid Rotations   
: Open at range with bow/crossbow, then swap to melee when enemies close distance<ref name="questlogcombat" />
: Open at range with bow/crossbow, then swap to melee when enemies close distance<ref name="questlogcombat" />
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: Paladin Mace+Halberd enables off-heals and DPS in small-group content without rerolling
: Paladin Mace+Halberd enables off-heals and DPS in small-group content without rerolling


=== Class-Specific Combinations ===
===Class-Specific Combinations===
{| class="wikitable"
{| class="wikitable"
! Class !! Popular Combinations !! Strategy
! Class !! Popular Combinations !! Strategy
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|}
|}


== Armor Interaction ==
==Armor Interaction==
Weapon effectiveness is influenced by [[armor weight]]:<ref name="transcript2" />
Weapon effectiveness is influenced by [[armor weight]]:<ref name="transcript2" />
* '''[[Light Armor]]''' - Increases damage output, reduces defense
* '''[[Light Armor]]''' - Increases damage output, reduces defense
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* No weight-based movement penalties (dodge type is class-based, not armor-based)
* No weight-based movement penalties (dodge type is class-based, not armor-based)


== Beta Limitations ==
==Beta Limitations==
During the Closed Beta Test (June 20-26, 2025), only three classes will be available:<ref name="transcript1" />
During the Closed Beta Test (June 20-26, 2025), only three classes will be available:<ref name="transcript1" />
* Swordsman
* Swordsman
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The remaining classes (Paladin, Sorcerer, Assassin) will be available at full launch.
The remaining classes (Paladin, Sorcerer, Assassin) will be available at full launch.


== Tips for New Players ==
==Tips for New Players==
* Each class receives full weapon kit at character creation for testing<ref name="transcript5" />
* Each class receives full weapon kit at character creation for testing<ref name="transcript5" />
* Weapon mastery levels are separate from character levels - use weapons to level them
* Weapon mastery levels are separate from character levels - use weapons to level them
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* Resource management differs by class - learn your resource mechanics
* Resource management differs by class - learn your resource mechanics


== Gallery ==
==Gallery==
<gallery mode="packed" heights="175">
<gallery mode="packed" heights="175">
Swordsman_Greatsword.jpg|[[Greatsword]] stance showing weight of weapon
Swordsman_Greatsword.jpg|[[Greatsword]] stance showing weight of weapon
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</gallery>
</gallery>


== References ==
==References==
<references>
<references>
<ref name="questlogcombat">Questlog.gg — "Combat and Classes in Chrono Odyssey", 10 Jun 2025.</ref>
<ref name="questlogcombat">Questlog.gg — "Combat and Classes in Chrono Odyssey", 10 Jun 2025.</ref>

Latest revision as of 17:43, 17 June 2025

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Overview

In Chrono Odyssey, each of the six launch Classes, Swordsman, Ranger, Sorcerer, Paladin, Berserker, and Assassin, has access to three class-locked weapons. Adventurers may equip two of these at a time and swap between them instantly in combat using the Q key, layering time-manipulation skills from the Chronotector on top of traditional action gameplay.[1][2][3]

Each weapon comes with its own unique:

  • Skill tree with distinct abilities
  • Special ability activated by right-click
  • Weapon mastery level that must be leveled independently from class level
  • Set of eight abilities (four active at any time)

Weapon Switching System

The weapon switching system is a core mechanic that enables dynamic combat:[4][5]

Feature Description
Real-time swaps Press Q to change weapons instantly with no animation lock
Eight-skill loadout Four active skills per weapon; total of 8 skills available during combat
Cooldown persistence Skill cooldowns persist through weapon swaps
Role flexibility Combine defensive and offensive weapons to cover Tank/Healer/DPS roles
Combat fluidity Can swap mid-attack; current attack finishes before swap occurs

Resources

Class Resource Generation Notable Traits
Swordsman / Berserker Rage Builds on hit; decays out of combat Enables burst "spender" skills
Ranger / Assassin Vigor Starts full; spent by skills No passive decay, supports kiting
Sorcerer / Paladin Mana Passive regen Governs both healing and DPS spells

Weapon Mechanics

Skill System

Each weapon features:[3]

  • 8 total abilities per weapon in the skill tree
  • 4 active ability slots that can be equipped at once
  • Left lane (red highlight) - typically offensive abilities
  • Right lane (blue highlight) - typically defensive/utility abilities
  • Center lane - buffs, passives, and enhancements to basic attacks
  • Synergy skills - Unlockable skills with two option choices

Weapon Mastery

Weapon mastery operates independently from character level:[4]

  • Must physically use a weapon to level it up
  • Cannot level weapon mastery by using other weapons
  • Each weapon has its own progression tree
  • Higher mastery unlocks more powerful abilities
  • Points are earned by levelling the weapon separately from the character

Weapon Attributes

Attribute Description
Base Damage Raw hit power before modifiers
Attack Speed Determines animation length and resource-gain rate
Scaling Stat Primary character attribute that boosts damage/healing
Skill Modifiers Random perks such as +Crit Rate or +Time-Magic Amp
Combat Power (CP) Overall power rating affected by all weapon stats
Enhancement Level +0 to +15 upgrade tier applied at the Blacksmith

[6][7]

Enhancement & Crafting

The enhancement system allows players to upgrade weapons without RNG-based destruction:[6][8][9]

Upgrade System

  1. Visit a town Blacksmith to upgrade weapons from +0 to +15
  2. Required materials:
  3. Success rates:
    • 100% success for upgrades up to +3–5
    • Higher tiers introduce failure chance
    • No item breakage or downgrade on failure (only material loss)
  4. Equipment Score increases with each upgrade

Enchanting

Enchanting adds or rerolls skill modifiers on purple-rarity and above gear:

  • Adds affixes like:
    • Critical hit chance
    • Cooldown reduction
    • Elemental damage
    • PvP-specific stats
  • Becomes crucial for late-game optimization
  • Can manually reroll affixes with specific materials

Crafting vs Drops

Crafted gear was generally more powerful than gear found from combat during the early game of the beta. [4] This balance may change in the full release.

Future Systems

Planned post-beta additions include:[6]

  • Legendary recipes and set bonuses
  • Time-Fused gear
  • Crafting boosts during events
  • Time-infused enchants

Acquisition

Weapons can be obtained through multiple sources:[6][5]

Source Details
Story quests Baseline class weapons awarded during main story
Expedition Dungeons Early-game weapon drops
Dungeon/Raid bosses Enhanced variants and rare skins
World bosses Timed spawn bosses drop high-tier weapons
Elite-zone chests Special weapons in dangerous areas
Crafting Create weapons using gathered materials
Player market All weapons tradeable in CBT build

Weapon Types by Class

Swordsman

Weapon Type Role Special Ability Key Features Highlight
Sword and Shield 1H + Shield Tank / Control Block (reduces damage) High block value, counter stance, threat generation, Battle Cry taunt Guard grants block, parry counter
Greatsword 2H Sword Burst DPS Charged attack (builds Rage) Slow wide cleaves, high stagger damage, grab ability, 3-stage charge Charged slam builds Rage, wide cleave CC
Dual Blades Dual-wield Sustained DPS Guard & counter-attack Fast combos, gap-closers, AoE spins, threat management options Highest crit scaling; gap-closers

Resource: Rage (builds while attacking, depletes over time)[2][3]

Paladin

Weapon Type Role Special Ability Key Features Highlight
Mace & Shield Blunt + Shield Healer / Support Unknown Restorative strikes, holy barriers, judgment delivery, light magic Selfless Smite heals allies on hit
Lance Polearm + Shield Main-Tank High survivability blocking Long reach, guard-thrust, exceptional defense RMB guard stance with taunt
Halberd Pole-axe DPS / Off-Tank Unknown Sweeping attacks, crowd control, high damage output Sweeping CC lines

Resource: Mana (regenerates over time)[10]

Ranger

Weapon Type Role Special Ability Key Features Highlight
Bow Long-bow Single-target Ranged DPS Trick Arrows (5 types) Charged shots, headshot bonus, elemental arrows (fire/frost/poison/explosive/impact) Five elemental trick-arrow modes
Crossbow Dual hand crossbows AoE Ranged DPS Back-flip dodge + attack Rapid-fire volleys, high mobility, nature magic, DoT effects Back-flip evade fires bolts
Rapier Fencing Blade Emergency Melee Parry/counter-attack High crit, mobility skills, duelist style, stun on crit Parry poke stuns on crit

Resource: Vigor (starts full, spent by abilities)[3][11]

Sorcerer

Weapon Type Role Special Ability Key Features Highlight
Staff Channel-Focus Elemental DPS Unknown Long-cast nukes, destructive spells, elemental magic Meteor & Lightning line nukes
Manasphere Arcane Orb Time-Mage Utility Unknown Cooldown manipulation, crowd control, buffs/debuffs, time control Time-slow field accelerates cooldowns
Grimoire Spellbook AoE Heal / Shield Unknown Party restoration, radiant light magic, healing allies Team barrier & HOT

Resource: Mana[10]

Berserker

Weapon Type Role Special Ability Key Features Highlight
Twin Axes Dual Axes Fast Cleave DPS Berserk mode (+20% damage/speed, drains HP) Rage-building whirlwinds, low HP synergies, Immortal ability prevents death Berserk mode drains HP for +20% dmg
Battle Axe 2H Axe Burst / Tank Block Heavy slams, Whirlwind spin attack, threat generation, shield creation Whirlwind stack buffs attack speed
Chain Blades Bladed Chains Pull / AoE / Sustain Surging Force (heals based on Bloodthirst stacks) Grapple enemies, chill/freeze effects, self-damage for power Hook foes, consume Bloodthirst stacks to heal

Resource: Rage[3]

Bloodthirst mechanic: Chain Blades generate stacks (max 5) providing 0.5% health regen and 10% attack per stack[11]

Assassin

Weapon Type Role Special Ability Key Features Highlight
Sabre Curved Sword Mobile DPS Unknown Dash strikes, bleeds, sweeping attacks Dash slashes apply bleed
Wrist Blades Hidden Daggers Burst / Stealth Unknown Executes from invisibility, fast precise attacks Execute from invisibility
Musket Flintlock Rifle Mid-range Burst Unknown Precision shots, bleed ammo, high cooldowns Powder rounds with bleed ammo

Resource: Vigor & Bloodlust (gain on crit/kill)[11]

Chronotector Combos

The Chronotector grants one extra C-key skill such as:[12]

  • Temporal Freeze - Stop time to set up guaranteed heavy hits
  • Rewind - Undo 3 seconds of damage after risky plays

Example Combos

Freeze Burst
Freeze enemies → swap to high-damage weapon → unleash burst combo
Berserk Recovery
Use Twin Axes Berserk mode → take damage → Rewind to restore HP
Time-Slow Field
Sorcerer Manasphere creates field → accelerates party cooldowns → rapid skill rotation

Tactical Applications

Combat Strategies

Hybrid Rotations
Open at range with bow/crossbow, then swap to melee when enemies close distance[5]
Resource Management
Use resource-generating weapons (Greatsword) to build up, then swap to spender weapons (Dual Blades)[3]
Cooldown Optimization
Rotate between weapons to maximize ability uptime since cooldowns persist through swaps
Role-Fluid Builds
Paladin Mace+Halberd enables off-heals and DPS in small-group content without rerolling

Class-Specific Combinations

Class Popular Combinations Strategy
Swordsman Dual Blades + Sword & Shield Tank with damage options and threat control
Swordsman Greatsword + Dual Blades Pure DPS with rage generation and spending
Ranger Bow + Crossbow Maximum range flexibility
Ranger Crossbow + Rapier Kiting with emergency melee option
Berserker Chain Blades + Twin Axes Self-sustain with burst damage
Berserker Battle Axe + Twin Axes Tank/DPS hybrid with whirlwind synergies
Paladin Mace + Halberd Flexible support/DPS for small groups

Armor Interaction

Weapon effectiveness is influenced by armor weight:[4]

  • Light Armor - Increases damage output, reduces defense
  • Medium Armor - Balanced stats
  • Heavy Armor - Increases defense, reduces damage
  • No weight-based movement penalties (dodge type is class-based, not armor-based)

Beta Limitations

During the Closed Beta Test (June 20-26, 2025), only three classes will be available:[3]

  • Swordsman
  • Ranger
  • Berserker

The remaining classes (Paladin, Sorcerer, Assassin) will be available at full launch.

Tips for New Players

  • Each class receives full weapon kit at character creation for testing[13]
  • Weapon mastery levels are separate from character levels - use weapons to level them
  • Try all weapon combinations during beta - respec is available
  • Headshots with ranged weapons deal bonus damage[11]
  • Practice weapon swapping combos for fluid combat
  • Monitor stamina usage - each weapon has different stamina costs
  • Consider armor weight when planning builds
  • Resource management differs by class - learn your resource mechanics

Gallery

References

  1. Questlog.gg — Developer Interview #1, 23 May 2025.
  2. 2.0 2.1 PvPBank — "All 6 Classes Explained", 30 May 2025.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 YouTube — "Chrono Odyssey Classes & Weapons Overview" by Josh Strife Hayes, Video Transcript, 2025.
  4. 4.0 4.1 4.2 YouTube — "Chrono Odyssey Beta Gameplay & Combat" by Narc, Video Transcript, 2025.
  5. 5.0 5.1 5.2 Questlog.gg — "Combat and Classes in Chrono Odyssey", 10 Jun 2025.
  6. 6.0 6.1 6.2 6.3 SSEGOLD — "Weapons & Gear Guide: How to Upgrade in Beta", 28 May 2025.
  7. SSEGOLD — "Chrono Odyssey Combat System Explained", accessed June 2025.
  8. Reddit r/chronoodyssey — "More Details on Gear Enhancement", 27 May 2025.
  9. PvPBank — "Chrono Odyssey PvE & PvP Systems and Gear Enhancement", accessed June 2025.
  10. 10.0 10.1 ChronoOdyssey.online — "Six Playable Classes and Their Unique Weapons Revealed", 28 May 2025.
  11. 11.0 11.1 11.2 11.3 YouTube — "All 6 Classes Deep Dive" by Josh Strife Hayes, Video Transcript, 2025.
  12. YouTube — "Chrono Odyssey – Important Combat System!", uploaded 12 Jun 2025.
  13. YouTube — "Chrono Odyssey Combat Explained" by Kanon, Video Transcript, 2025.

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