Weapons: Difference between revisions
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== Overview == | ==Overview== | ||
In ''[[Chrono Odyssey]]'', each of the six launch [[Classes]] | In ''[[Chrono Odyssey]]'', each of the six launch [[Classes]], [[Swordsman]], [[Ranger]], [[Sorcerer]], [[Paladin]], [[Berserker]], and [[Assassin]], has access to '''three class-locked weapons'''. Adventurers may equip '''two''' of these at a time and swap between them instantly in combat using the Q key, layering [[time-manipulation]] skills from the [[Chronotector]] on top of traditional action gameplay.<ref name="devinterview" /><ref name="pvpbank" /><ref name="transcript1" /> | ||
Each weapon comes with its own unique: | Each weapon comes with its own unique: | ||
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* Set of eight abilities (four active at any time) | * Set of eight abilities (four active at any time) | ||
== Weapon Switching System == | ==Weapon Switching System== | ||
The weapon switching system is a core mechanic that enables dynamic combat:<ref name="transcript2" /><ref name="questlogcombat" /> | The weapon switching system is a core mechanic that enables dynamic combat:<ref name="transcript2" /><ref name="questlogcombat" /> | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 27: | Line 26: | ||
|} | |} | ||
== Resources == | ==Resources== | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! Class !! Resource !! Generation !! Notable Traits | ! Class !! Resource !! Generation !! Notable Traits | ||
Line 38: | Line 37: | ||
|} | |} | ||
== Weapon Mechanics == | ==Weapon Mechanics== | ||
=== Skill System === | ===Skill System=== | ||
Each weapon features:<ref name="transcript1" /> | Each weapon features:<ref name="transcript1" /> | ||
* '''8 total abilities''' per weapon in the skill tree | * '''8 total abilities''' per weapon in the skill tree | ||
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* '''Synergy skills''' - Unlockable skills with two option choices | * '''Synergy skills''' - Unlockable skills with two option choices | ||
=== Weapon Mastery === | ===Weapon Mastery=== | ||
[[Weapon mastery]] operates independently from character level:<ref name="transcript2" /> | [[Weapon mastery]] operates independently from character level:<ref name="transcript2" /> | ||
* Must physically use a weapon to level it up | * Must physically use a weapon to level it up | ||
Line 56: | Line 55: | ||
* Points are earned by levelling the weapon separately from the character | * Points are earned by levelling the weapon separately from the character | ||
== Weapon Attributes == | ==Weapon Attributes== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Attribute !! Description | ! Attribute !! Description | ||
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<ref name="gearguide" /><ref name="ssegold2" /> | <ref name="gearguide" /><ref name="ssegold2" /> | ||
== Enhancement & Crafting == | ==Enhancement & Crafting== | ||
The enhancement system allows players to upgrade weapons without RNG-based destruction:<ref name="gearguide" /><ref name="reddit_enhance" /><ref name="pvpbank2" /> | The enhancement system allows players to upgrade weapons without RNG-based destruction:<ref name="gearguide" /><ref name="reddit_enhance" /><ref name="pvpbank2" /> | ||
=== Upgrade System === | ===Upgrade System=== | ||
# Visit a town [[Blacksmith]] to upgrade weapons from +0 to +15 | # Visit a town [[Blacksmith]] to upgrade weapons from +0 to +15 | ||
# Required materials: | # Required materials: | ||
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# [[Equipment Score]] increases with each upgrade | # [[Equipment Score]] increases with each upgrade | ||
=== Enchanting === | ===Enchanting=== | ||
[[Enchanting]] adds or rerolls skill modifiers on purple-rarity and above gear: | [[Enchanting]] adds or rerolls skill modifiers on purple-rarity and above gear: | ||
* Adds affixes like: | * Adds affixes like: | ||
Line 99: | Line 98: | ||
* Can manually reroll affixes with specific materials | * Can manually reroll affixes with specific materials | ||
=== Crafting vs Drops === | ===Crafting vs Drops=== | ||
Crafted gear was generally more powerful than gear found from combat during the early game of the beta. [4] This balance may change in the full release. | Crafted gear was generally more powerful than gear found from combat during the early game of the beta. [4] This balance may change in the full release. | ||
=== Future Systems === | ===Future Systems=== | ||
Planned post-beta additions include:<ref name="gearguide" /> | Planned post-beta additions include:<ref name="gearguide" /> | ||
* Legendary recipes and set bonuses | * Legendary recipes and set bonuses | ||
Line 109: | Line 108: | ||
* Time-infused enchants | * Time-infused enchants | ||
== Acquisition == | ==Acquisition== | ||
Weapons can be obtained through multiple sources:<ref name="gearguide" /><ref name="questlogcombat" /> | Weapons can be obtained through multiple sources:<ref name="gearguide" /><ref name="questlogcombat" /> | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
== Weapon Types by Class == | ==Weapon Types by Class== | ||
=== [[Swordsman]] === | ===[[Swordsman]]=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
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'''Resource:''' Rage (builds while attacking, depletes over time)<ref name="pvpbank" /><ref name="transcript1" /> | '''Resource:''' Rage (builds while attacking, depletes over time)<ref name="pvpbank" /><ref name="transcript1" /> | ||
=== [[Paladin]] === | ===[[Paladin]]=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
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'''Resource:''' [[Mana]] (regenerates over time)<ref name="chronoonline" /> | '''Resource:''' [[Mana]] (regenerates over time)<ref name="chronoonline" /> | ||
=== [[Ranger]] === | ===[[Ranger]]=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
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'''Resource:''' [[Vigor]] (starts full, spent by abilities)<ref name="transcript1" /><ref name="transcript3" /> | '''Resource:''' [[Vigor]] (starts full, spent by abilities)<ref name="transcript1" /><ref name="transcript3" /> | ||
=== [[Sorcerer]] === | ===[[Sorcerer]]=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
Line 178: | Line 177: | ||
'''Resource:''' Mana<ref name="chronoonline" /> | '''Resource:''' Mana<ref name="chronoonline" /> | ||
=== [[Berserker]] === | ===[[Berserker]]=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
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'''Bloodthirst mechanic:''' Chain Blades generate stacks (max 5) providing 0.5% health regen and 10% attack per stack<ref name="transcript3" /> | '''Bloodthirst mechanic:''' Chain Blades generate stacks (max 5) providing 0.5% health regen and 10% attack per stack<ref name="transcript3" /> | ||
=== [[Assassin]] === | ===[[Assassin]]=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ! Weapon !! Type !! Role !! Special Ability !! Key Features !! Highlight | ||
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'''Resource:''' Vigor & [[Bloodlust]] (gain on crit/kill)<ref name="transcript3" /> | '''Resource:''' Vigor & [[Bloodlust]] (gain on crit/kill)<ref name="transcript3" /> | ||
== Chronotector Combos == | ==Chronotector Combos== | ||
The [[Chronotector]] grants one extra '''C-key skill''' such as:<ref name="youtube_chronotector" /> | The [[Chronotector]] grants one extra '''C-key skill''' such as:<ref name="youtube_chronotector" /> | ||
* '''Temporal Freeze''' - Stop time to set up guaranteed heavy hits | * '''Temporal Freeze''' - Stop time to set up guaranteed heavy hits | ||
* '''Rewind''' - Undo 3 seconds of damage after risky plays | * '''Rewind''' - Undo 3 seconds of damage after risky plays | ||
=== Example Combos === | ===Example Combos=== | ||
; Freeze Burst | ; Freeze Burst | ||
: Freeze enemies → swap to high-damage weapon → unleash burst combo | : Freeze enemies → swap to high-damage weapon → unleash burst combo | ||
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: Sorcerer Manasphere creates field → accelerates party cooldowns → rapid skill rotation | : Sorcerer Manasphere creates field → accelerates party cooldowns → rapid skill rotation | ||
== Tactical Applications == | ==Tactical Applications== | ||
=== Combat Strategies === | ===Combat Strategies=== | ||
; Hybrid Rotations | ; Hybrid Rotations | ||
: Open at range with bow/crossbow, then swap to melee when enemies close distance<ref name="questlogcombat" /> | : Open at range with bow/crossbow, then swap to melee when enemies close distance<ref name="questlogcombat" /> | ||
Line 228: | Line 227: | ||
: Paladin Mace+Halberd enables off-heals and DPS in small-group content without rerolling | : Paladin Mace+Halberd enables off-heals and DPS in small-group content without rerolling | ||
=== Class-Specific Combinations === | ===Class-Specific Combinations=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Class !! Popular Combinations !! Strategy | ! Class !! Popular Combinations !! Strategy | ||
Line 247: | Line 246: | ||
|} | |} | ||
== Armor Interaction == | ==Armor Interaction== | ||
Weapon effectiveness is influenced by [[armor weight]]:<ref name="transcript2" /> | Weapon effectiveness is influenced by [[armor weight]]:<ref name="transcript2" /> | ||
* '''[[Light Armor]]''' - Increases damage output, reduces defense | * '''[[Light Armor]]''' - Increases damage output, reduces defense | ||
Line 254: | Line 253: | ||
* No weight-based movement penalties (dodge type is class-based, not armor-based) | * No weight-based movement penalties (dodge type is class-based, not armor-based) | ||
== Beta Limitations == | ==Beta Limitations== | ||
During the Closed Beta Test (June 20-26, 2025), only three classes will be available:<ref name="transcript1" /> | During the Closed Beta Test (June 20-26, 2025), only three classes will be available:<ref name="transcript1" /> | ||
* Swordsman | * Swordsman | ||
Line 262: | Line 261: | ||
The remaining classes (Paladin, Sorcerer, Assassin) will be available at full launch. | The remaining classes (Paladin, Sorcerer, Assassin) will be available at full launch. | ||
== Tips for New Players == | ==Tips for New Players== | ||
* Each class receives full weapon kit at character creation for testing<ref name="transcript5" /> | * Each class receives full weapon kit at character creation for testing<ref name="transcript5" /> | ||
* Weapon mastery levels are separate from character levels - use weapons to level them | * Weapon mastery levels are separate from character levels - use weapons to level them | ||
Line 272: | Line 271: | ||
* Resource management differs by class - learn your resource mechanics | * Resource management differs by class - learn your resource mechanics | ||
== Gallery == | ==Gallery== | ||
<gallery mode="packed" heights="175"> | <gallery mode="packed" heights="175"> | ||
Swordsman_Greatsword.jpg|[[Greatsword]] stance showing weight of weapon | Swordsman_Greatsword.jpg|[[Greatsword]] stance showing weight of weapon | ||
Line 284: | Line 283: | ||
</gallery> | </gallery> | ||
== References == | ==References== | ||
<references> | <references> | ||
<ref name="questlogcombat">Questlog.gg — "Combat and Classes in Chrono Odyssey", 10 Jun 2025.</ref> | <ref name="questlogcombat">Questlog.gg — "Combat and Classes in Chrono Odyssey", 10 Jun 2025.</ref> |
Latest revision as of 17:43, 17 June 2025
Overview
In Chrono Odyssey, each of the six launch Classes, Swordsman, Ranger, Sorcerer, Paladin, Berserker, and Assassin, has access to three class-locked weapons. Adventurers may equip two of these at a time and swap between them instantly in combat using the Q key, layering time-manipulation skills from the Chronotector on top of traditional action gameplay.[1][2][3]
Each weapon comes with its own unique:
- Skill tree with distinct abilities
- Special ability activated by right-click
- Weapon mastery level that must be leveled independently from class level
- Set of eight abilities (four active at any time)
Weapon Switching System
The weapon switching system is a core mechanic that enables dynamic combat:[4][5]
Feature | Description |
---|---|
Real-time swaps | Press Q to change weapons instantly with no animation lock |
Eight-skill loadout | Four active skills per weapon; total of 8 skills available during combat |
Cooldown persistence | Skill cooldowns persist through weapon swaps |
Role flexibility | Combine defensive and offensive weapons to cover Tank/Healer/DPS roles |
Combat fluidity | Can swap mid-attack; current attack finishes before swap occurs |
Resources
Class | Resource | Generation | Notable Traits |
---|---|---|---|
Swordsman / Berserker | Rage | Builds on hit; decays out of combat | Enables burst "spender" skills |
Ranger / Assassin | Vigor | Starts full; spent by skills | No passive decay, supports kiting |
Sorcerer / Paladin | Mana | Passive regen | Governs both healing and DPS spells |
Weapon Mechanics
Skill System
Each weapon features:[3]
- 8 total abilities per weapon in the skill tree
- 4 active ability slots that can be equipped at once
- Left lane (red highlight) - typically offensive abilities
- Right lane (blue highlight) - typically defensive/utility abilities
- Center lane - buffs, passives, and enhancements to basic attacks
- Synergy skills - Unlockable skills with two option choices
Weapon Mastery
Weapon mastery operates independently from character level:[4]
- Must physically use a weapon to level it up
- Cannot level weapon mastery by using other weapons
- Each weapon has its own progression tree
- Higher mastery unlocks more powerful abilities
- Points are earned by levelling the weapon separately from the character
Weapon Attributes
Attribute | Description |
---|---|
Base Damage | Raw hit power before modifiers |
Attack Speed | Determines animation length and resource-gain rate |
Scaling Stat | Primary character attribute that boosts damage/healing |
Skill Modifiers | Random perks such as +Crit Rate or +Time-Magic Amp |
Combat Power (CP) | Overall power rating affected by all weapon stats |
Enhancement Level | +0 to +15 upgrade tier applied at the Blacksmith |
Enhancement & Crafting
The enhancement system allows players to upgrade weapons without RNG-based destruction:[6][8][9]
Upgrade System
- Visit a town Blacksmith to upgrade weapons from +0 to +15
- Required materials:
- Gold
- Monster drops
- Enhancement Stones
- Success rates:
- 100% success for upgrades up to +3–5
- Higher tiers introduce failure chance
- No item breakage or downgrade on failure (only material loss)
- Equipment Score increases with each upgrade
Enchanting
Enchanting adds or rerolls skill modifiers on purple-rarity and above gear:
- Adds affixes like:
- Critical hit chance
- Cooldown reduction
- Elemental damage
- PvP-specific stats
- Becomes crucial for late-game optimization
- Can manually reroll affixes with specific materials
Crafting vs Drops
Crafted gear was generally more powerful than gear found from combat during the early game of the beta. [4] This balance may change in the full release.
Future Systems
Planned post-beta additions include:[6]
- Legendary recipes and set bonuses
- Time-Fused gear
- Crafting boosts during events
- Time-infused enchants
Acquisition
Weapons can be obtained through multiple sources:[6][5]
Source | Details |
---|---|
Story quests | Baseline class weapons awarded during main story |
Expedition Dungeons | Early-game weapon drops |
Dungeon/Raid bosses | Enhanced variants and rare skins |
World bosses | Timed spawn bosses drop high-tier weapons |
Elite-zone chests | Special weapons in dangerous areas |
Crafting | Create weapons using gathered materials |
Player market | All weapons tradeable in CBT build |
Weapon Types by Class
Swordsman
Weapon | Type | Role | Special Ability | Key Features | Highlight |
---|---|---|---|---|---|
Sword and Shield | 1H + Shield | Tank / Control | Block (reduces damage) | High block value, counter stance, threat generation, Battle Cry taunt | Guard grants block, parry counter |
Greatsword | 2H Sword | Burst DPS | Charged attack (builds Rage) | Slow wide cleaves, high stagger damage, grab ability, 3-stage charge | Charged slam builds Rage, wide cleave CC |
Dual Blades | Dual-wield | Sustained DPS | Guard & counter-attack | Fast combos, gap-closers, AoE spins, threat management options | Highest crit scaling; gap-closers |
Resource: Rage (builds while attacking, depletes over time)[2][3]
Paladin
Weapon | Type | Role | Special Ability | Key Features | Highlight |
---|---|---|---|---|---|
Mace & Shield | Blunt + Shield | Healer / Support | Unknown | Restorative strikes, holy barriers, judgment delivery, light magic | Selfless Smite heals allies on hit |
Lance | Polearm + Shield | Main-Tank | High survivability blocking | Long reach, guard-thrust, exceptional defense | RMB guard stance with taunt |
Halberd | Pole-axe | DPS / Off-Tank | Unknown | Sweeping attacks, crowd control, high damage output | Sweeping CC lines |
Resource: Mana (regenerates over time)[10]
Ranger
Weapon | Type | Role | Special Ability | Key Features | Highlight |
---|---|---|---|---|---|
Bow | Long-bow | Single-target Ranged DPS | Trick Arrows (5 types) | Charged shots, headshot bonus, elemental arrows (fire/frost/poison/explosive/impact) | Five elemental trick-arrow modes |
Crossbow | Dual hand crossbows | AoE Ranged DPS | Back-flip dodge + attack | Rapid-fire volleys, high mobility, nature magic, DoT effects | Back-flip evade fires bolts |
Rapier | Fencing Blade | Emergency Melee | Parry/counter-attack | High crit, mobility skills, duelist style, stun on crit | Parry poke stuns on crit |
Resource: Vigor (starts full, spent by abilities)[3][11]
Sorcerer
Weapon | Type | Role | Special Ability | Key Features | Highlight |
---|---|---|---|---|---|
Staff | Channel-Focus | Elemental DPS | Unknown | Long-cast nukes, destructive spells, elemental magic | Meteor & Lightning line nukes |
Manasphere | Arcane Orb | Time-Mage Utility | Unknown | Cooldown manipulation, crowd control, buffs/debuffs, time control | Time-slow field accelerates cooldowns |
Grimoire | Spellbook | AoE Heal / Shield | Unknown | Party restoration, radiant light magic, healing allies | Team barrier & HOT |
Resource: Mana[10]
Berserker
Weapon | Type | Role | Special Ability | Key Features | Highlight |
---|---|---|---|---|---|
Twin Axes | Dual Axes | Fast Cleave DPS | Berserk mode (+20% damage/speed, drains HP) | Rage-building whirlwinds, low HP synergies, Immortal ability prevents death | Berserk mode drains HP for +20% dmg |
Battle Axe | 2H Axe | Burst / Tank | Block | Heavy slams, Whirlwind spin attack, threat generation, shield creation | Whirlwind stack buffs attack speed |
Chain Blades | Bladed Chains | Pull / AoE / Sustain | Surging Force (heals based on Bloodthirst stacks) | Grapple enemies, chill/freeze effects, self-damage for power | Hook foes, consume Bloodthirst stacks to heal |
Resource: Rage[3]
Bloodthirst mechanic: Chain Blades generate stacks (max 5) providing 0.5% health regen and 10% attack per stack[11]
Assassin
Weapon | Type | Role | Special Ability | Key Features | Highlight |
---|---|---|---|---|---|
Sabre | Curved Sword | Mobile DPS | Unknown | Dash strikes, bleeds, sweeping attacks | Dash slashes apply bleed |
Wrist Blades | Hidden Daggers | Burst / Stealth | Unknown | Executes from invisibility, fast precise attacks | Execute from invisibility |
Musket | Flintlock Rifle | Mid-range Burst | Unknown | Precision shots, bleed ammo, high cooldowns | Powder rounds with bleed ammo |
Resource: Vigor & Bloodlust (gain on crit/kill)[11]
Chronotector Combos
The Chronotector grants one extra C-key skill such as:[12]
- Temporal Freeze - Stop time to set up guaranteed heavy hits
- Rewind - Undo 3 seconds of damage after risky plays
Example Combos
- Freeze Burst
- Freeze enemies → swap to high-damage weapon → unleash burst combo
- Berserk Recovery
- Use Twin Axes Berserk mode → take damage → Rewind to restore HP
- Time-Slow Field
- Sorcerer Manasphere creates field → accelerates party cooldowns → rapid skill rotation
Tactical Applications
Combat Strategies
- Hybrid Rotations
- Open at range with bow/crossbow, then swap to melee when enemies close distance[5]
- Resource Management
- Use resource-generating weapons (Greatsword) to build up, then swap to spender weapons (Dual Blades)[3]
- Cooldown Optimization
- Rotate between weapons to maximize ability uptime since cooldowns persist through swaps
- Role-Fluid Builds
- Paladin Mace+Halberd enables off-heals and DPS in small-group content without rerolling
Class-Specific Combinations
Class | Popular Combinations | Strategy |
---|---|---|
Swordsman | Dual Blades + Sword & Shield | Tank with damage options and threat control |
Swordsman | Greatsword + Dual Blades | Pure DPS with rage generation and spending |
Ranger | Bow + Crossbow | Maximum range flexibility |
Ranger | Crossbow + Rapier | Kiting with emergency melee option |
Berserker | Chain Blades + Twin Axes | Self-sustain with burst damage |
Berserker | Battle Axe + Twin Axes | Tank/DPS hybrid with whirlwind synergies |
Paladin | Mace + Halberd | Flexible support/DPS for small groups |
Armor Interaction
Weapon effectiveness is influenced by armor weight:[4]
- Light Armor - Increases damage output, reduces defense
- Medium Armor - Balanced stats
- Heavy Armor - Increases defense, reduces damage
- No weight-based movement penalties (dodge type is class-based, not armor-based)
Beta Limitations
During the Closed Beta Test (June 20-26, 2025), only three classes will be available:[3]
- Swordsman
- Ranger
- Berserker
The remaining classes (Paladin, Sorcerer, Assassin) will be available at full launch.
Tips for New Players
- Each class receives full weapon kit at character creation for testing[13]
- Weapon mastery levels are separate from character levels - use weapons to level them
- Try all weapon combinations during beta - respec is available
- Headshots with ranged weapons deal bonus damage[11]
- Practice weapon swapping combos for fluid combat
- Monitor stamina usage - each weapon has different stamina costs
- Consider armor weight when planning builds
- Resource management differs by class - learn your resource mechanics
Gallery
-
Greatsword stance showing weight of weapon
-
Halberd sweeping arc attack
-
Crossbow dual-wield volley
-
Chain Blades extended grapple
-
Manasphere time manipulation effect
-
Musket precision shot stance
-
Mid-combat weapon swapping
-
Weapon enhancement interface
References
- ↑ Questlog.gg — Developer Interview #1, 23 May 2025.
- ↑ 2.0 2.1 PvPBank — "All 6 Classes Explained", 30 May 2025.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 YouTube — "Chrono Odyssey Classes & Weapons Overview" by Josh Strife Hayes, Video Transcript, 2025.
- ↑ 4.0 4.1 4.2 YouTube — "Chrono Odyssey Beta Gameplay & Combat" by Narc, Video Transcript, 2025.
- ↑ 5.0 5.1 5.2 Questlog.gg — "Combat and Classes in Chrono Odyssey", 10 Jun 2025.
- ↑ 6.0 6.1 6.2 6.3 SSEGOLD — "Weapons & Gear Guide: How to Upgrade in Beta", 28 May 2025.
- ↑ SSEGOLD — "Chrono Odyssey Combat System Explained", accessed June 2025.
- ↑ Reddit r/chronoodyssey — "More Details on Gear Enhancement", 27 May 2025.
- ↑ PvPBank — "Chrono Odyssey PvE & PvP Systems and Gear Enhancement", accessed June 2025.
- ↑ 10.0 10.1 ChronoOdyssey.online — "Six Playable Classes and Their Unique Weapons Revealed", 28 May 2025.
- ↑ 11.0 11.1 11.2 11.3 YouTube — "All 6 Classes Deep Dive" by Josh Strife Hayes, Video Transcript, 2025.
- ↑ YouTube — "Chrono Odyssey – Important Combat System!", uploaded 12 Jun 2025.
- ↑ YouTube — "Chrono Odyssey Combat Explained" by Kanon, Video Transcript, 2025.
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