Dynamic Events: Difference between revisions
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==Technical Implementation== | ==Technical Implementation== | ||
Chrono Studio has developed proprietary technology to support the seamless integration of dynamic events. According to developer interviews, "To enable seamless exploration across a vast world, we've developed proprietary server technology and a dynamic loading system".<ref name="mmorpg-interview"/> This ensures that large-scale encounters can occur naturally without instancing or loading screens, maintaining the game's promise of a "seamless open world".<ref name="steam" | Chrono Studio has developed proprietary technology to support the seamless integration of dynamic events. According to developer interviews, "To enable seamless exploration across a vast world, we've developed proprietary server technology and a dynamic loading system".<ref name="mmorpg-interview"/> This ensures that large-scale encounters can occur naturally without instancing or loading screens, maintaining the game's promise of a "seamless open world".<ref name="steam"/> | ||
The game utilizes [[Unreal Engine 5]] to render these dynamic events with "awe-inspiring visuals"<ref name="steam"/>, allowing for complex environmental changes during Time Portal events and large-scale destruction during Void Nexus encounters. | The game utilizes [[Unreal Engine 5]] to render these dynamic events with "awe-inspiring visuals"<ref name="steam"/>, allowing for complex environmental changes during Time Portal events and large-scale destruction during Void Nexus encounters. |