Jump to content

Time Portals: Difference between revisions

From Chrono Odyssey Wiki
Created page with "{{stub}} Time Portals are temporal anomalies in Chrono Odyssey that allow players to travel between alternate versions of Setera across different timelines. These spacetime distortions serve as gateways to the past or future, offering unique exploration opportunities and valuable rewards while presenting unforeseen threats and challenges. ==Overview== Time Portals are formed by distortions in the flow of time throughout Setera. When players enter the..."
 
No edit summary
 
Line 1: Line 1:
{{stub}}
{{stub}}
[[Time Portals]] are temporal anomalies in [[Chrono Odyssey]] that allow players to travel between alternate versions of [[Setera]] across different timelines. These [[spacetime]] distortions serve as gateways to the past or future, offering unique [[exploration]] opportunities and valuable rewards while presenting unforeseen threats and challenges.
[[Time Portals]] are temporal anomalies in [[Chrono Odyssey]] that allow players to travel between alternate versions of [[Setera]] across different timelines. These [[spacetime]] distortions serve as gateways to the past or future, offering unique [[exploration]] opportunities and valuable rewards while presenting unforeseen threats and challenges. Described by developers as "doors into the past," Time Portals are where players gather materials and learn more about Setera's rich history.


==Overview==
==Overview==
Time Portals are formed by distortions in the flow of time throughout Setera. When players enter these anomalies, they are transported to reimagined versions of the world set in entirely different timelines. While the terrain and surroundings may appear familiar, the world shifts dramatically with altered enemy types, [[loot]] tables, environmental states, and [[world events]].
Time Portals are formed by distortions in the flow of time throughout Setera. When players enter these anomalies, they are transported to reimagined versions of the world set in entirely different timelines. While the terrain and surroundings may appear familiar, the world shifts dramatically with altered enemy types, [[loot]] tables, environmental states, and [[world events]].


These temporal rifts are intrinsically connected to the game's core [[time manipulation]] mechanics and the [[Chronotector]] system, representing one of the key ways players can experience Setera's rich history and potential futures.
These temporal rifts are intrinsically connected to the game's core [[time manipulation]] mechanics and the [[Chronotector]] system, representing one of the key ways players can experience Setera's rich history and potential futures. The phenomenon occurs when the Chronotector's influence collides with naturally occurring rifts called [[Chrono Gates]], creating what scholars in [[Avenstad]] theorize are "pressure valves" in the fabric of spacetime.


==Gameplay Mechanics==
==Gameplay Mechanics==
===Accessing Time Portals===
===Accessing Time Portals===
Time Portals appear as anomalies scattered throughout various regions of Setera. Players can identify them by their distinctive visual effects that indicate temporal distortion. Upon approaching a portal, players can choose to enter and be transported to an alternate timeline of that specific location.
Time Portals appear as anomalies scattered throughout various regions of Setera, manifesting as violet-silver vortexes that emit an audible hum even through environmental sound effects. Players can identify them by their distinctive visual effects that indicate temporal distortion. Portals can appear:
* Randomly in open-world zones
* As rewards for completing certain [[World Quest]] chains
* In specific locations where the fabric of time is weak
 
Some Time Portals require keys obtained from named enemies or bosses in the open world, while others are freely accessible. Upon approaching a portal, players can choose to enter and be transported to an alternate timeline of that specific location.
 
===Instance Mechanics===
* '''Party Size''': Instanced for 1-3 players with scaling difficulty that adjusts enemy health and puzzle timers
* '''Time Limit''': A soft 20-minute timer encourages quick routing; overstaying forces an emergency ejection without loot
* '''Daily Limit''': 10 entries per day during Closed Beta Test (subject to change)


===Timeline Variations===
===Timeline Variations===
Line 19: Line 29:
===Environmental Changes===
===Environmental Changes===
{| class="wikitable"
{| class="wikitable"
! Timeline Type !! Environmental Changes !! Notable Features
! Timeline Type !! Environmental Changes !! Notable Features !! Visual Palette
|-
|-
| Past || Pre-catastrophe landscapes || Ancient structures intact, different [[flora]]/[[fauna]]
| Past (Pre-Calamity) || Pre-catastrophe landscapes || Ancient structures intact, different [[flora]]/[[fauna]], [[Wild Hraesvelg]] packs || Warm dusk-orange light, intact ruins
|-
|-
| Future || Post-event alterations || Advanced or deteriorated civilizations, evolved creatures
| Future (Void-scarred) || Post-event alterations || Advanced or deteriorated civilizations, evolved creatures, [[Voidling]] swarms || Desaturated greys, violet sky tears
|-
|-
| Parallel || Divergent developments || Unique [[NPCs]], altered faction relationships
| Parallel || Divergent developments || Unique [[NPCs]], altered faction relationships || Variable based on divergence
|}
|}
===Portal-Specific Mechanics===
* '''Wedges of Time''': Objects that need to be disabled before progressing, often followed by boss encounters
* '''Mini-puzzles''': Including lever glyphs and mirrored statues that gate the final chest and prevent simple "rush" clears
* '''Environmental Hazards''':
** Collapsing masonry during fights (Past timelines)
** Ambient void zones that drain stamina (Future timelines)
** Temporal instability causing area effects


==Rewards and Benefits==
==Rewards and Benefits==
Time Portals offer exclusive rewards that cannot be obtained through regular gameplay:
Time Portals offer exclusive rewards that cannot be obtained through regular gameplay:


* '''Rare Materials''' - Exclusive [[crafting]] components only found in specific timelines
* '''Rare Materials''':
* '''Unique Equipment''' - [[Gear]] pieces with temporal properties
** [[Aeternite Ore]] - Timeline-exclusive crafting component
* '''[[Lore]] Fragments''' - Hidden story elements revealing Setera's complex history
** [[Faded Chronosap]] - Unique temporal resource
* '''Temporal Currency''' - Special resources for [[Chronotector]] upgrades
** Exclusive [[crafting]] components only found in specific timelines
* '''Achievement Progress''' - Exploration-based accomplishments
* '''Unique Equipment''': [[Gear]] pieces with temporal properties
* '''Gems for Socketing''': Can provide full additional skill levels when socketed into equipment
* '''[[Temporal Echoes]]''': Lore objects that unlock codex entries and side quests when returned to archivists in [[Chronopolis]]
* '''[[Lore]] Fragments''': Hidden story elements revealing Setera's complex history
* '''Temporal Currency''': Special resources for [[Chronotector]] upgrades
* '''Achievement Progress''': Exploration-based accomplishments
* '''Life Skill Materials''': Unique resources for crafting professions


==Enemies and Challenges==
==Enemies and Challenges==
===Temporal Enemies===
===Temporal Enemies===
Creatures encountered within Time Portals often differ significantly from their present-day counterparts:
Inside a Time Portal, the area appears warped and twisted, filled with "gunky weird enemies" that differ significantly from their present-day counterparts:
* '''Extinct Species''' - Encounter creatures that no longer exist in the current timeline
* '''Extinct Species''': Encounter creatures that no longer exist in the current timeline
* '''Evolved Forms''' - Face advanced versions of familiar enemies from future timelines
* '''[[Wild Hraesvelg]]''': Ancient pack hunters found in past timelines
* '''Temporal Echoes''' - Battle manifestations of [[spacetime]] distortions
* '''[[Voidling]] Swarms''': Corrupted entities in future timelines
* '''Evolved Forms''': Face advanced versions of familiar enemies from future timelines
* '''Temporal Echoes''': Battle manifestations of [[spacetime]] distortions
* '''Corrupt Flora''': Mutated plant life in void-scarred futures


===Environmental Hazards===
===Environmental Hazards===
Line 48: Line 75:
* Shifting terrain as timelines fluctuate
* Shifting terrain as timelines fluctuate
* Paradox zones with unique mechanics
* Paradox zones with unique mechanics
* Collapsing structures in ancient ruins
* Void contamination in future scenarios


==Quest Integration==
==Quest Integration==
Some Time Portals feature unique quests that can only be accessed through temporal travel:
Some Time Portals feature unique quests that can only be accessed through temporal travel:
* '''Temporal Investigations''' - Solve mysteries spanning multiple timelines
* '''Temporal Investigations''': Solve mysteries spanning multiple timelines
* '''Paradox Prevention''' - Prevent catastrophic events from occurring
* '''Paradox Prevention''': Prevent catastrophic events from occurring
* '''[[NPC]] Interactions''' - Meet characters from parallel realities with different histories
* '''[[NPC]] Interactions''': Meet characters from parallel realities with different histories
* '''Temporal Echo Collection''': Gather lore objects for archivists in [[Chronopolis]]


==Strategic Importance==
==Strategic Importance==
Line 61: Line 91:
* Unique [[enhancement]] materials for equipment
* Unique [[enhancement]] materials for equipment
* Special [[achievement]] tracks for temporal exploration
* Special [[achievement]] tracks for temporal exploration
* Full skill level increases through gem socketing


===Economic Value===
===Economic Value===
Line 67: Line 98:
* Temporal artifacts are required for high-tier [[crafting]]
* Temporal artifacts are required for high-tier [[crafting]]
* Information gathered can be valuable to certain [[factions]]
* Information gathered can be valuable to certain [[factions]]
* Unique life skill materials unavailable elsewhere
==Comparison with Other Content==
{| class="wikitable"
! Feature !! Time Portals !! [[Labyrinths]] !! [[Chrono Gates]] !! [[Dungeons]] !! [[Eden]]
|-
| Primary Focus || Timeline Exploration & Resource Farming || Puzzle-centric Dungeon || Solo Boss Gauntlet || Teamwork & Tactics || Endless Challenges
|-
| Timeline State || Past/Future Variants || Fractured Spacetime || Present but Time-dilated || Present || Beyond All Timelines
|-
| Party Size || 1-3 || 1-5 || 1 || Full Party || Solo or Party
|-
| Repeat Limits || 10 entries/day (CBT) || None (no loot lock) || Key-gated || Variable || Time-limited
|-
| Unique Drops || Temporal Echoes, Rare Mats || Special Treasure Chests || [[Specter Soul]] Captures || Dungeon-specific Gear || High-risk Rewards
|}


==Tips and Strategies==
==Tips and Strategies==
* '''Preparation is Key''' - Different timelines may require different approaches to combat and exploration
* '''Preparation is Key''': Different timelines may require different approaches to combat and exploration
* '''Document Your Findings''' - Keep track of which portals lead to which timelines for efficient farming
* '''Document Your Findings''': Keep track of which portals lead to which timelines for efficient farming
* '''Party Coordination''' - Some temporal challenges benefit from coordinated group efforts
* '''Party Coordination''': Some temporal challenges benefit from coordinated group efforts
* '''Resource Management''' - Limited inventory space means prioritizing valuable temporal loot
* '''Resource Management''': Limited inventory space means prioritizing valuable temporal loot
* '''Time Management''': Work within the 20-minute soft timer to maximize rewards
* '''Key Farming''': Target named enemies and bosses for portal access keys
* '''Puzzle Efficiency''': Learn common puzzle patterns to speed up completions
 
==Technical Implementation==
Executive Producer Yoon Sang-tae confirmed that portal technology utilizes Unreal Engine 5 "Data Layers" to hot-swap entire environment states with minimal loading, enabling seamless timeline shifts during exploration. This technical approach allows for the dramatic environmental changes players experience when entering different timelines without breaking immersion.


==Lore Significance==
==Lore Significance==
Line 80: Line 133:
* The temporal chaos affecting Setera's stability
* The temporal chaos affecting Setera's stability
* The role of [[Sentinels]] in maintaining temporal balance
* The role of [[Sentinels]] in maintaining temporal balance
* The growing instability of the [[Chronotector]] artifact
* The collision between Chronotector influence and [[Chrono Gates]]
Scholars theorize that each portal represents a "pressure valve" in spacetime, created by the increasing temporal instability threatening Setera's existence.


==Development Notes==
==Development Notes==
According to developer interviews, Time Portals were designed to:
According to developer interviews and press coverage, Time Portals were designed to:
* Provide meaningful [[exploration]] content beyond standard zones
* Provide meaningful [[exploration]] content beyond standard zones
* Offer narrative complexity through alternate timelines
* Offer narrative complexity through alternate timelines
* Create replayability through dynamic temporal variations
* Create replayability through dynamic temporal variations
* Integrate with the core [[Chronotector]] mechanics
* Integrate with the core [[Chronotector]] mechanics
* "Push the boundaries of time and reality" in an MMO setting
* Showcase the visual variety possible with timeline shifts
Originally, portals were limited to past-only instances during early development. Future shards were added after tester feedback requested "higher visual variety" during the beta phases.


==Related Content==
==Related Content==
* '''[[Chronotector]]''' - The artifact enabling time manipulation
* '''[[Chronotector]]''': The artifact enabling time manipulation
* '''[[Chrono Gates]]''' - Intense temporal boss encounters
* '''[[Chrono Gates]]''': Intense temporal boss encounters
* '''[[Labyrinths]]''' - [[Spacetime]]-warped puzzle dungeons
* '''[[Labyrinths]]''': [[Spacetime]]-warped puzzle dungeons
* '''[[The Void]]''' - The antagonistic force threatening temporal stability
* '''[[The Void]]''': The antagonistic force threatening temporal stability
* '''[[World Quests]]''' - Story-driven content sometimes involving temporal elements
* '''[[World Quests]]''': Story-driven content sometimes involving temporal elements
* '''[[Void Nexus]]''': Dangerous hives triggering void corruption
* '''[[Region Bosses]]''': Ancient wardens protecting each region
* '''[[Eden]]''': Challenge mode existing beyond timelines


==Gallery==
==Gallery==
Line 101: Line 165:
TimePortal_Combat.png|Fighting temporal echoes within a portal
TimePortal_Combat.png|Fighting temporal echoes within a portal
TimePortal_Rewards.png|Exclusive loot from timeline exploration
TimePortal_Rewards.png|Exclusive loot from timeline exploration
TimePortal_VoidScarred.png|A void-scarred future timeline
TimePortal_Puzzle.png|Solving temporal puzzles within a portal
</gallery>
</gallery>


Line 107: Line 173:
* Each major region in Setera has at least three different timeline variations accessible through portals
* Each major region in Setera has at least three different timeline variations accessible through portals
* Some Time Portals only appear during specific [[world events]] or time periods
* Some Time Portals only appear during specific [[world events]] or time periods
* Time Portal distortions share the same VFX shader as the small "echo tears" used by the [[Chronotector]]'s rewind skill, hinting at a narrative link
* The game draws inspiration from classics like [[Chrono Trigger]] for its time-manipulation mechanics
* The closed beta test is scheduled for June 20-22, 2025, where more portal mechanics will be revealed


==See Also==
==See Also==
Line 112: Line 181:
* [[Setera#Timeline_Variations|Setera Timeline Variations]]
* [[Setera#Timeline_Variations|Setera Timeline Variations]]
* [[Exploration#Time_Portal_Locations|Time Portal Locations Guide]]
* [[Exploration#Time_Portal_Locations|Time Portal Locations Guide]]
* [[Chronopolis]]
* [[Avenstad]]


==References==
==References==
Line 118: Line 189:
* [https://gamers4.life/chrono-odyssey-reveals-major-features-co-op-dungeons-time-portals-and-the-endless-dungeon-eden/ Major Features Reveal] - Gamers4Life
* [https://gamers4.life/chrono-odyssey-reveals-major-features-co-op-dungeons-time-portals-and-the-endless-dungeon-eden/ Major Features Reveal] - Gamers4Life
* [https://www.mmorpg.com/interviews/interview-chrono-odyssey-seeks-to-define-itself-from-other-action-mmorpgs-2000135129 MMORPG.com Developer Interview] - December 2025
* [https://www.mmorpg.com/interviews/interview-chrono-odyssey-seeks-to-define-itself-from-other-action-mmorpgs-2000135129 MMORPG.com Developer Interview] - December 2025
* Chrono Odyssey Dev Diary - Official 20-minute developer diary
* [https://store.steampowered.com/app/2873440/Chrono_Odyssey Chrono Odyssey Steam Page] - CBT Information
* NoobFeed Developer Interview - Seamless open world and time mechanics
* The Economic Times - "Pushing boundaries of time and reality"
* Merlin'in Kazani - MMO time mechanics coverage


[[Category:Exploration Content]]
[[Category:Exploration Content]]
Line 123: Line 200:
[[Category:PvE Content]]
[[Category:PvE Content]]
[[Category:Chrono Odyssey Game Mechanics]]
[[Category:Chrono Odyssey Game Mechanics]]
[[Category:Time-based Content]]

Latest revision as of 11:23, 19 June 2025

This article about Time Portals is a incomplete. You can help the Chrono Odyssey Wiki by creating an account and editing or expanding it.

Time Portals are temporal anomalies in Chrono Odyssey that allow players to travel between alternate versions of Setera across different timelines. These spacetime distortions serve as gateways to the past or future, offering unique exploration opportunities and valuable rewards while presenting unforeseen threats and challenges. Described by developers as "doors into the past," Time Portals are where players gather materials and learn more about Setera's rich history.

Overview

Time Portals are formed by distortions in the flow of time throughout Setera. When players enter these anomalies, they are transported to reimagined versions of the world set in entirely different timelines. While the terrain and surroundings may appear familiar, the world shifts dramatically with altered enemy types, loot tables, environmental states, and world events.

These temporal rifts are intrinsically connected to the game's core time manipulation mechanics and the Chronotector system, representing one of the key ways players can experience Setera's rich history and potential futures. The phenomenon occurs when the Chronotector's influence collides with naturally occurring rifts called Chrono Gates, creating what scholars in Avenstad theorize are "pressure valves" in the fabric of spacetime.

Gameplay Mechanics

Accessing Time Portals

Time Portals appear as anomalies scattered throughout various regions of Setera, manifesting as violet-silver vortexes that emit an audible hum even through environmental sound effects. Players can identify them by their distinctive visual effects that indicate temporal distortion. Portals can appear:

  • Randomly in open-world zones
  • As rewards for completing certain World Quest chains
  • In specific locations where the fabric of time is weak

Some Time Portals require keys obtained from named enemies or bosses in the open world, while others are freely accessible. Upon approaching a portal, players can choose to enter and be transported to an alternate timeline of that specific location.

Instance Mechanics

  • Party Size: Instanced for 1-3 players with scaling difficulty that adjusts enemy health and puzzle timers
  • Time Limit: A soft 20-minute timer encourages quick routing; overstaying forces an emergency ejection without loot
  • Daily Limit: 10 entries per day during Closed Beta Test (subject to change)

Timeline Variations

Each Time Portal leads to one of several possible timeline variations:

  • Past Timelines - Experience Setera before major environmental and historical events altered the landscape
  • Future Timelines - Witness potential futures of regions based on different outcomes and world states
  • Parallel Realities - Encounter alternate versions where key events unfolded differently

Environmental Changes

Timeline Type Environmental Changes Notable Features Visual Palette
Past (Pre-Calamity) Pre-catastrophe landscapes Ancient structures intact, different flora/fauna, Wild Hraesvelg packs Warm dusk-orange light, intact ruins
Future (Void-scarred) Post-event alterations Advanced or deteriorated civilizations, evolved creatures, Voidling swarms Desaturated greys, violet sky tears
Parallel Divergent developments Unique NPCs, altered faction relationships Variable based on divergence

Portal-Specific Mechanics

  • Wedges of Time: Objects that need to be disabled before progressing, often followed by boss encounters
  • Mini-puzzles: Including lever glyphs and mirrored statues that gate the final chest and prevent simple "rush" clears
  • Environmental Hazards:
    • Collapsing masonry during fights (Past timelines)
    • Ambient void zones that drain stamina (Future timelines)
    • Temporal instability causing area effects

Rewards and Benefits

Time Portals offer exclusive rewards that cannot be obtained through regular gameplay:

  • Rare Materials:
  • Unique Equipment: Gear pieces with temporal properties
  • Gems for Socketing: Can provide full additional skill levels when socketed into equipment
  • Temporal Echoes: Lore objects that unlock codex entries and side quests when returned to archivists in Chronopolis
  • Lore Fragments: Hidden story elements revealing Setera's complex history
  • Temporal Currency: Special resources for Chronotector upgrades
  • Achievement Progress: Exploration-based accomplishments
  • Life Skill Materials: Unique resources for crafting professions

Enemies and Challenges

Temporal Enemies

Inside a Time Portal, the area appears warped and twisted, filled with "gunky weird enemies" that differ significantly from their present-day counterparts:

  • Extinct Species: Encounter creatures that no longer exist in the current timeline
  • Wild Hraesvelg: Ancient pack hunters found in past timelines
  • Voidling Swarms: Corrupted entities in future timelines
  • Evolved Forms: Face advanced versions of familiar enemies from future timelines
  • Temporal Echoes: Battle manifestations of spacetime distortions
  • Corrupt Flora: Mutated plant life in void-scarred futures

Environmental Hazards

  • Temporal instability causing area effects
  • Shifting terrain as timelines fluctuate
  • Paradox zones with unique mechanics
  • Collapsing structures in ancient ruins
  • Void contamination in future scenarios

Quest Integration

Some Time Portals feature unique quests that can only be accessed through temporal travel:

  • Temporal Investigations: Solve mysteries spanning multiple timelines
  • Paradox Prevention: Prevent catastrophic events from occurring
  • NPC Interactions: Meet characters from parallel realities with different histories
  • Temporal Echo Collection: Gather lore objects for archivists in Chronopolis

Strategic Importance

Character Progression

Time Portals provide essential opportunities for character advancement:

  • Access to timeline-exclusive skill upgrades
  • Unique enhancement materials for equipment
  • Special achievement tracks for temporal exploration
  • Full skill level increases through gem socketing

Economic Value

The exclusive resources found in Time Portals hold significant value in Setera's economy:

  • Rare materials command high prices in player trading
  • Temporal artifacts are required for high-tier crafting
  • Information gathered can be valuable to certain factions
  • Unique life skill materials unavailable elsewhere

Comparison with Other Content

Feature Time Portals Labyrinths Chrono Gates Dungeons Eden
Primary Focus Timeline Exploration & Resource Farming Puzzle-centric Dungeon Solo Boss Gauntlet Teamwork & Tactics Endless Challenges
Timeline State Past/Future Variants Fractured Spacetime Present but Time-dilated Present Beyond All Timelines
Party Size 1-3 1-5 1 Full Party Solo or Party
Repeat Limits 10 entries/day (CBT) None (no loot lock) Key-gated Variable Time-limited
Unique Drops Temporal Echoes, Rare Mats Special Treasure Chests Specter Soul Captures Dungeon-specific Gear High-risk Rewards

Tips and Strategies

  • Preparation is Key: Different timelines may require different approaches to combat and exploration
  • Document Your Findings: Keep track of which portals lead to which timelines for efficient farming
  • Party Coordination: Some temporal challenges benefit from coordinated group efforts
  • Resource Management: Limited inventory space means prioritizing valuable temporal loot
  • Time Management: Work within the 20-minute soft timer to maximize rewards
  • Key Farming: Target named enemies and bosses for portal access keys
  • Puzzle Efficiency: Learn common puzzle patterns to speed up completions

Technical Implementation

Executive Producer Yoon Sang-tae confirmed that portal technology utilizes Unreal Engine 5 "Data Layers" to hot-swap entire environment states with minimal loading, enabling seamless timeline shifts during exploration. This technical approach allows for the dramatic environmental changes players experience when entering different timelines without breaking immersion.

Lore Significance

Time Portals are intrinsically linked to the broader narrative of Chrono Odyssey, particularly:

  • The influence of Chronos, the god of time
  • The ongoing conflict with the Void
  • The temporal chaos affecting Setera's stability
  • The role of Sentinels in maintaining temporal balance
  • The growing instability of the Chronotector artifact
  • The collision between Chronotector influence and Chrono Gates

Scholars theorize that each portal represents a "pressure valve" in spacetime, created by the increasing temporal instability threatening Setera's existence.

Development Notes

According to developer interviews and press coverage, Time Portals were designed to:

  • Provide meaningful exploration content beyond standard zones
  • Offer narrative complexity through alternate timelines
  • Create replayability through dynamic temporal variations
  • Integrate with the core Chronotector mechanics
  • "Push the boundaries of time and reality" in an MMO setting
  • Showcase the visual variety possible with timeline shifts

Originally, portals were limited to past-only instances during early development. Future shards were added after tester feedback requested "higher visual variety" during the beta phases.

Related Content

Gallery

Trivia

  • The concept of Time Portals was inspired by the developers' desire to show how player actions could reshape Setera's history
  • Each major region in Setera has at least three different timeline variations accessible through portals
  • Some Time Portals only appear during specific world events or time periods
  • Time Portal distortions share the same VFX shader as the small "echo tears" used by the Chronotector's rewind skill, hinting at a narrative link
  • The game draws inspiration from classics like Chrono Trigger for its time-manipulation mechanics
  • The closed beta test is scheduled for June 20-22, 2025, where more portal mechanics will be revealed

See Also

References